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Metal extended shader support
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@@ -20,6 +20,7 @@ class CModelShaders
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static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat);
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static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat);
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static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat);
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static const hecl::Backend::TextureInfo ThermalTextures[];
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public:
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struct Light
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{
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