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Metal extended shader support

This commit is contained in:
Jack Andersen
2016-07-31 10:52:04 -10:00
parent 13f0726c40
commit c4c3e1883f
12 changed files with 228 additions and 12 deletions

View File

@@ -64,11 +64,6 @@ static const char* ThermalBlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
"ThermalUniform"};
static const hecl::Backend::TextureInfo ThermalTextures[] =
{
{hecl::Backend::TexGenSrc::Normal, 7, 0, 7, true}
};
hecl::Runtime::ShaderCacheExtensions
CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
{