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aurora: Reimplement textures
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@@ -72,7 +72,7 @@ public:
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// hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
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// std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_shaderBind;
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const std::shared_ptr<aurora::gfx::TextureHandle>& texture, bool additive,
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const aurora::gfx::TextureHandle& texture, bool additive,
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bool zTest = false, bool zGEqual = false);
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CLineRenderer(CLineRenderer&&) = default;
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