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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 19:44:55 +00:00

Add CPU-based skinning path for vertex manipulation effects

This commit is contained in:
Jack Andersen
2017-08-20 19:46:59 -10:00
parent d67d6a1aa7
commit c66f9d0ec7
28 changed files with 465 additions and 123 deletions

View File

@@ -1,6 +1,7 @@
#ifndef __URDE_CSKINRULES_HPP__
#define __URDE_CSKINRULES_HPP__
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "RetroTypes.hpp"
#include "CSkinBank.hpp"
#include "CFactoryMgr.hpp"
@@ -8,18 +9,48 @@
namespace urde
{
class CPoseAsTransforms;
class CModel;
struct SSkinWeighting
{
CSegId m_id;
float m_weight;
explicit SSkinWeighting(CInputStream& in)
: m_id(in), m_weight(in.readFloatBig()) {}
};
class CVirtualBone
{
std::vector<SSkinWeighting> m_weights;
public:
explicit CVirtualBone(CInputStream& in)
{
u32 weightCount = in.readUint32Big();
m_weights.reserve(weightCount);
for (u32 i=0 ; i<weightCount ; ++i)
m_weights.emplace_back(in);
}
const std::vector<SSkinWeighting>& GetWeights() const { return m_weights; }
};
class CSkinRules
{
std::vector<CSkinBank> x0_skinBanks;
//u32 x10_vertexCount;
//u32 x14_normalCount;
std::vector<CVirtualBone> m_virtualBones;
std::vector<u32> m_poolToSkinIdx;
public:
CSkinRules(CInputStream& in);
void BuildAccumulatedTransforms();
explicit CSkinRules(CInputStream& in);
void GetBankTransforms(std::vector<const zeus::CTransform*>& out,
const CPoseAsTransforms& pose, int skinBankIdx) const
{
x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
}
{ x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose); }
void TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
const CPoseAsTransforms& pose, const CModel& model) const;
};
CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params,