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Add CPU-based skinning path for vertex manipulation effects
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#include "CVertexMorphEffect.hpp"
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#include "Character/CSkinRules.hpp"
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namespace urde
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{
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void CVertexMorphEffect::MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
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const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
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const CPoseAsTransforms& pose) const
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{
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}
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}
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