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Add CPU-based skinning path for vertex manipulation effects

This commit is contained in:
Jack Andersen
2017-08-20 19:46:59 -10:00
parent d67d6a1aa7
commit c66f9d0ec7
28 changed files with 465 additions and 123 deletions

View File

@@ -0,0 +1,11 @@
#include "CGunMotion.hpp"
namespace urde
{
CGunMotion::CGunMotion(CAssetId, const zeus::CVector3f& vec)
{
}
}