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Add CPU-based skinning path for vertex manipulation effects
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@@ -63,10 +63,12 @@ protected:
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bool xe5_26_muted : 1;
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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bool xe5_31_ : 1;
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u8 xe6_24_fluidCounter : 3;
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u8 xe6_27_renderVisorFlags : 3; // 2: thermal cold, 4: thermal hot
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bool xe6_30_enablePitchBend : 1;
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u8 xe6_31_targetableVisorFlags : 4;
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bool xe7_27_ : 1;
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bool xe7_29_ : 1;
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bool xe7_30_doTargetDistanceTest : 1;
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bool xe7_31_targetable : 1;
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