mirror of https://github.com/AxioDL/metaforce.git
Remove needless references in range loops
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parent
0e54d55bf7
commit
c6a75a242f
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@ -145,8 +145,8 @@ static void ShowInspectWindow(bool* isOpen) {
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CObjectList& list = *g_StateManager->GetObjectList();
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ImGui::Text("Objects: %d / 1024", list.size());
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if (ImGui::Button("Deselect all")) {
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for (const auto& item : list) {
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if (TCastToPtr<CActor> act = item) {
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for (const auto ent : list) {
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if (TCastToPtr<CActor> act = ent) {
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act->m_debugSelected = false;
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}
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}
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@ -199,11 +199,11 @@ static void ShowInspectWindow(bool* isOpen) {
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}
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}
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}
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for (const auto& item : items) {
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TUniqueId uid = item->GetUniqueId();
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for (const auto ent : items) {
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TUniqueId uid = ent->GetUniqueId();
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ImGui::PushID(uid.Value());
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ImGui::TableNextRow();
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bool isActive = item->GetActive();
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bool isActive = ent->GetActive();
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if (!isActive) {
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ImGui::PushStyleColor(ImGuiCol_Text, 0xAAFFFFFF);
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}
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@ -211,7 +211,7 @@ static void ShowInspectWindow(bool* isOpen) {
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auto text = fmt::format(FMT_STRING("{:x}"), uid.Value());
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bool tmp = false;
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bool* selected = &tmp;
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TCastToPtr<CActor> act = item;
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TCastToPtr<CActor> act = ent;
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if (act != nullptr) {
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selected = &act->m_debugSelected;
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}
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@ -222,7 +222,7 @@ static void ShowInspectWindow(bool* isOpen) {
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ImGui::PopStyleColor();
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}
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if (ImGui::MenuItem(isActive ? "Deactivate" : "Activate")) {
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item->SetActive(!isActive);
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ent->SetActive(!isActive);
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}
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ImGui::EndPopup();
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if (!isActive) {
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@ -231,10 +231,10 @@ static void ShowInspectWindow(bool* isOpen) {
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}
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}
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if (ImGui::TableNextColumn()) {
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ImGuiStringViewText(item->ImGuiType());
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ImGuiStringViewText(ent->ImGuiType());
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}
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if (ImGui::TableNextColumn()) {
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ImGuiStringViewText(item->GetName());
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ImGuiStringViewText(ent->GetName());
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}
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if (ImGui::TableNextColumn()) {
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if (ImGui::SmallButton("View")) {
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@ -307,8 +307,8 @@ void ImGuiConsole::proc() {
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iter++;
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}
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}
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for (const auto& item : *g_StateManager->GetObjectList()) {
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if (TCastToPtr<CActor> act = item) {
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for (const auto ent : *g_StateManager->GetObjectList()) {
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if (TCastToPtr<CActor> act = ent) {
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if (act->m_debugSelected) {
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LerpActorColor(act);
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}
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