Actor highlighting on selection

This commit is contained in:
Luke Street 2021-05-26 11:11:21 -04:00
parent 65e00a701a
commit c968e73f21
3 changed files with 42 additions and 4 deletions

View File

@ -120,6 +120,22 @@ static void ShowMenuGame() {
}
}
static void ImGuiStringViewText(std::string_view text) {
ImGui::TextUnformatted(text.begin(), text.end());
}
static void LerpActorColor(CActor* act) {
act->m_debugAddColorTime += 1.f / 60.f;
float lerp = act->m_debugAddColorTime;
if (lerp > 2.f) {
lerp = 0.f;
act->m_debugAddColorTime = 0.f;
} else if (lerp > 1.f) {
lerp = 2.f - lerp;
}
act->m_debugAddColor = zeus::CColor::lerp(zeus::skClear, zeus::skBlue, lerp);
}
static void ShowInspectWindow(bool* isOpen) {
if (ImGui::Begin("Inspect", isOpen)) {
if (ImGui::BeginTable("Entities", 4,
@ -167,13 +183,21 @@ static void ShowInspectWindow(bool* isOpen) {
ImGui::PushID(uid.Value());
ImGui::TableNextRow();
if (ImGui::TableNextColumn()) {
ImGui::Text("%x", uid.Value());
auto text = fmt::format(FMT_STRING("{:x}"), uid.Value());
if (TCastToPtr<CActor> act = item) {
ImGui::Selectable(text.c_str(), &act->m_debugSelected, ImGuiSelectableFlags_SpanAllColumns);
if (act->m_debugSelected) {
LerpActorColor(act);
}
} else {
ImGui::TextUnformatted(text.c_str());
}
}
if (ImGui::TableNextColumn()) {
ImGui::Text("%s", item->ImGuiType().data());
ImGuiStringViewText(item->ImGuiType());
}
if (ImGui::TableNextColumn()) {
ImGui::Text("%s", item->GetName().data());
ImGuiStringViewText(item->GetName());
}
if (ImGui::TableNextColumn()) {
if (ImGui::SmallButton("View")) {

View File

@ -221,6 +221,9 @@ void CActor::RenderInternal(const CStateManager& mgr) const {
zeus::CColor mulColor(mulMag * xb4_drawFlags.x4_color.a(), xb4_drawFlags.x4_color.a());
zeus::CColor addColor(addMag, xb4_drawFlags.x4_color.a() / 4.f);
if (m_debugSelected) {
addColor += m_debugAddColor;
}
x64_modelData->RenderThermal(x34_transform, mulColor, addColor, xb4_drawFlags);
return;
} else if (mgr.GetThermalColdScale2() > 0.00001f && !xb4_drawFlags.x0_blendMode) {
@ -231,11 +234,18 @@ void CActor::RenderInternal(const CStateManager& mgr) const {
1.f),
1.f);
CModelFlags flags(2, xb4_drawFlags.x1_matSetIdx, xb4_drawFlags.x2_flags, color);
if (m_debugSelected) {
flags.addColor += m_debugAddColor;
}
x64_modelData->Render(mgr, x34_transform, x90_actorLights.get(), flags);
return;
}
}
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), xb4_drawFlags);
CModelFlags flags = xb4_drawFlags;
if (m_debugSelected) {
flags.addColor += m_debugAddColor;
}
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), flags);
}
bool CActor::IsModelOpaque(const CStateManager& mgr) const {

View File

@ -83,6 +83,10 @@ protected:
bool IsModelOpaque(const CStateManager& mgr) const;
public:
bool m_debugSelected = false;
zeus::CColor m_debugAddColor = zeus::skClear;
float m_debugAddColorTime = 0.f;
enum class EFluidState { EnteredFluid, InFluid, LeftFluid };
enum class EScanState {