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CMetroid: Add fields & function definitions
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@@ -3,12 +3,18 @@
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#include <optional>
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#include <string_view>
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#include "Runtime/Collision/CCollidableSphere.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/MP1/World/CSpacePirate.hpp"
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namespace urde::MP1 {
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class CMetroidData {
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private:
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static constexpr u32 skNumProperties = 20;
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CDamageVulnerability x0_dVuln1;
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CDamageVulnerability x68_dVuln2;
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@@ -22,22 +28,168 @@ class CMetroidData {
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std::optional<CAnimationParameters> xf8_animParms2;
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std::optional<CAnimationParameters> x108_animParms3;
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std::optional<CAnimationParameters> x118_animParms4;
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bool x128_24_ : 1;
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bool x128_24_startsInWall : 1;
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public:
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explicit CMetroidData(CInputStream& in);
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static u32 GetNumProperties() { return skNumProperties; }
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bool GetStartsInWall() { return x128_24_startsInWall; }
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};
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class CMetroid : public CPatterned {
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bool x9bf_29_ : 1 = false;
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private:
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enum class EState {
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Invalid = -1,
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Zero,
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One,
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Two,
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Over,
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} x568_state = EState::Invalid;
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CMetroidData x56c_data;
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TUniqueId x698_teamAiMgrId = kInvalidUniqueId;
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CCollidableSphere x6a0_collisionPrimitive;
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CPathFindSearch x6c0_pathFindSearch;
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zeus::CVector3f x7a4_;
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TUniqueId x7b0_attackTarget = kInvalidUniqueId;
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float x7b4_attackChance = 0.f;
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float x7b8_telegraphAttackTime = 0.f;
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float x7bc_ = 0.f;
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float x7c0_ = 0.f;
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float x7c4_ = 0.f;
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enum class EUnknown {
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Zero,
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One,
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Two,
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Three,
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} x7c8_ = EUnknown::Zero;
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int x7cc_animParmsidx;
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zeus::CVector3f x7d0_scale1;
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zeus::CVector3f x7dc_scale2;
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zeus::CVector3f x7e8_scale3;
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float x7f4_ = 0.f;
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float x7f8_ = 0.f;
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float x7fc_ = 0.f;
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float x800_ = 0.f;
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float x804_ = 0.f;
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float x808_loopAttackDistance = 0.f;
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zeus::CVector3f x80c_;
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pas::EStepDirection x818_dodgeDirection = pas::EStepDirection::Invalid;
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CPatternedInfo x81c_patternedInfo;
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CActorParameters x954_actParams;
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TUniqueId x9bc_;
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u8 x9be_ = 0;
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bool x9bf_24_alert : 1 = false;
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bool x9bf_25_ : 1 = false;
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bool x9bf_26_shotAt : 1 = false;
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bool x9bf_27_ : 1 = false;
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bool x9bf_28_ : 1 = false;
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bool x9bf_29_isAttacking : 1 = false;
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bool x9bf_30_ : 1 = false;
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bool x9bf_31_ : 1 = false;
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bool x9c0_24_ : 1 = false;
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public:
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DEFINE_PATTERNED(Metroid)
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CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms,
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const CMetroidData& metroidData, TUniqueId);
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bool GetX9BF_29() const { return x9bf_29_; }
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x6a0_collisionPrimitive; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CWeaponMode& mode,
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EProjectileAttrib attribute) const override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CDamageInfo& dInfo) const override {
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return GetDamageVulnerability();
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}
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const override;
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CPathFindSearch* GetSearchPath() override { return &x6c0_pathFindSearch; }
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std::optional<zeus::CAABox> GetTouchBounds() const override {
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return x6a0_collisionPrimitive.CalculateAABox(GetTransform());
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}
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bool IsListening() const override { return true; }
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void Render(CStateManager& mgr) override { return CPatterned::Render(mgr); }
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void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Touch(CActor& act, CStateManager& mgr) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
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void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
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bool AnimOver(CStateManager&, float arg) override { return x568_state == EState::Over; }
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool Attacked(CStateManager& mgr, float arg) override;
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bool AttackOver(CStateManager& mgr, float arg) override;
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bool InAttackPosition(CStateManager& mgr, float arg) override;
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bool InDetectionRange(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool InRange(CStateManager& mgr, float arg) override;
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bool Inside(CStateManager& mgr, float arg) override;
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bool Leash(CStateManager& mgr, float arg) override;
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bool LostInterest(CStateManager& mgr, float arg) override;
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bool PatternShagged(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override { return x9bf_26_shotAt; }
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldDodge(CStateManager& mgr, float arg) override;
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool ShouldWallHang(CStateManager& mgr, float arg) override { return x56c_data.GetStartsInWall(); }
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bool SpotPlayer(CStateManager& mgr, float arg) override;
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bool IsAttacking() const { return x9bf_29_isAttacking; }
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private:
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float ComputeMorphingPlayerSuckZPos(const CPlayer& player) const;
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bool IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr);
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bool CanAttack(CStateManager& mgr);
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void UpdateAttackChance(CStateManager& mgr, float dt);
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bool IsPlayerUnderwater(CStateManager& mgr);
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bool IsHunterAttacking(CStateManager& mgr);
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bool IsAttackInProgress(CStateManager& mgr);
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void ComputeSuckPiratePosRot(CStateManager& mgr, zeus::CVector3f& outVec, zeus::CQuaternion& outQuat);
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int GetRandomAnimParmsIdx(CStateManager& mgr, int prevIdx);
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void SpawnGammaMetroid(CStateManager& mgr);
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bool ShouldSpawnGammaMetroid();
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void ComputeSuckPlayerPosRot(CStateManager& mgr, zeus::CVector3f& outVec, zeus::CQuaternion& outQuat);
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void ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outVec, zeus::CQuaternion& outQuat);
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void InterpolateToPosRot(CStateManager& mgr, float dt);
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void SuckEnergyFromTarget(CStateManager& mgr, float dt);
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bool ShouldReleaseFromTarget(CStateManager& mgr);
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void DisableSolidCollision(CMetroid* target);
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void RestoreSolidCollision(CStateManager& mgr);
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void PreventWorldCollisions(CStateManager& mgr, float dt);
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void SetupExitFaceHugDirection(CActor& actor, CStateManager& mgr, const zeus::CVector3f& vec,
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const zeus::CTransform& xf);
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void DetachFromTarget(CStateManager& mgr);
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bool AttachToTarget(CStateManager& mgr);
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void SwarmRemove(CStateManager& mgr);
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void SwarmAdd(CStateManager& mgr);
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void ApplySplitGammas(CStateManager& mgr, float arg);
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void ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec);
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void ApplySeparationBehavior(CStateManager& mgr, float arg);
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void SetUpPathFindBehavior(CStateManager& mgr);
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void ApplyGrowth(float arg);
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bool PreDamageSpacePirate(CStateManager& mgr);
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float GetDamageMultiplier() { return 0.5f * (GetGrowthStage() - 1.f) + 1.f; }
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float GetGrowthStage();
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zeus::CVector3f GetAttackTargetPos(CStateManager& mgr);
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bool IsSuckingEnergy();
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void UpdateVolume();
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void UpdateTouchBounds();
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};
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} // namespace urde::MP1
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