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CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
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@@ -108,7 +108,7 @@ public:
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CEntity::SetActive(active);
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}
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virtual void PreRender(CStateManager&, const zeus::CFrustum&);
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virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&);
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virtual void Render(const CStateManager&) const;
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virtual bool CanRenderUnsorted(const CStateManager&) const;
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virtual void CalculateRenderBounds();
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