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CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
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@@ -405,7 +405,7 @@ public:
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void RenderReflectedPlayer(CStateManager& mgr);
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void CalculateRenderBounds() override;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void ComputeFreeLook(const CFinalInput& input);
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void UpdateFreeLookState(const CFinalInput& input, float dt, CStateManager& mgr);
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void UpdateFreeLook(float dt);
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