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CActor: Make AddToRenderer() non-const

This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
This commit is contained in:
Lioncash
2020-04-05 07:54:02 -04:00
parent 19cfb92d5d
commit cabbfcc320
79 changed files with 168 additions and 131 deletions

View File

@@ -59,7 +59,7 @@ public:
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void Render(const CStateManager& mgr) const override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }
CHealthInfo* HealthInfo(CStateManager&) override { return &x16c_hInfo; }