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CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
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@@ -410,12 +410,14 @@ void CScriptWater::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
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}
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}
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void CScriptWater::AddToRenderer(const zeus::CFrustum& /*frustum*/, const CStateManager& mgr) const {
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if (!xe4_30_outOfFrustum) {
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zeus::CPlane plane(zeus::skUp, x34_transform.origin.z() + x130_bounds.max.z());
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zeus::CAABox renderBounds = GetSortingBounds(mgr);
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mgr.AddDrawableActorPlane(*this, plane, renderBounds);
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void CScriptWater::AddToRenderer(const zeus::CFrustum& /*frustum*/, CStateManager& mgr) {
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if (xe4_30_outOfFrustum) {
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return;
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}
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const zeus::CPlane plane(zeus::skUp, x34_transform.origin.z() + x130_bounds.max.z());
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const zeus::CAABox renderBounds = GetSortingBounds(mgr);
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mgr.AddDrawableActorPlane(*this, plane, renderBounds);
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}
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void CScriptWater::Render(const CStateManager& mgr) const {
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