Add keyboard shortcuts for Pause and Step Frame

This commit is contained in:
Phillip Stephens 2021-05-31 13:08:56 -07:00
parent aeb55b8fe9
commit cc54aad6f0
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
1 changed files with 12 additions and 2 deletions

View File

@ -111,10 +111,10 @@ static void Warp(const CAssetId worldId, TAreaId aId) {
void ImGuiConsole::ShowMenuGame() {
m_paused = g_Main->IsPaused();
if (ImGui::MenuItem("Paused", nullptr, &m_paused)) {
if (ImGui::MenuItem("Paused", "F5", &m_paused)) {
g_Main->SetPaused(m_paused);
}
if (ImGui::MenuItem("Step Frame", nullptr, &m_stepFrame, m_paused)) {
if (ImGui::MenuItem("Step Frame", "F6", &m_stepFrame, m_paused)) {
g_Main->SetPaused(false);
}
if (ImGui::BeginMenu("Warp", g_StateManager != nullptr && g_ResFactory != nullptr &&
@ -1085,6 +1085,7 @@ void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
}
}
s32 TranslateBooSpecialKey(boo::ESpecialKey key) { return 256 + static_cast<int>(key); }
void ImGuiConsole::PreUpdate() {
if (!m_isInitialized) {
m_isInitialized = true;
@ -1116,6 +1117,15 @@ void ImGuiConsole::PreUpdate() {
g_Main->SetPaused(true);
m_stepFrame = false;
}
if (m_paused && !m_stepFrame && ImGui::IsKeyPressed(TranslateBooSpecialKey(boo::ESpecialKey::F6))) {
g_Main->SetPaused(false);
m_stepFrame = true;
}
if (ImGui::IsKeyReleased(TranslateBooSpecialKey(boo::ESpecialKey::F5))) {
m_paused ^= 1;
fmt::print(FMT_STRING("PAUSE {}\n"), m_paused);
g_Main->SetPaused(m_paused);
}
bool canInspect = g_StateManager != nullptr && g_StateManager->GetObjectList();
if (m_isVisible) {
ShowAppMainMenuBar(canInspect);