mirror of https://github.com/AxioDL/metaforce.git
various input class implementations
This commit is contained in:
parent
3616f14f94
commit
ce42cdd3be
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@ -8,4 +8,5 @@ add_library(DNACommon
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STRG.hpp STRG.cpp
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TXTR.hpp TXTR.cpp
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ANCS.hpp
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ANIM.hpp ANIM.cpp)
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ANIM.hpp ANIM.cpp
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Tweaks/ITweakPlayerControl.hpp)
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@ -1,13 +1,13 @@
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#ifndef _DNACOMMON_GX_HPP_
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#define _DNACOMMON_GX_HPP_
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#include <Athena/DNA.hpp>
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#include "DNACommon.hpp"
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namespace GX
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{
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/* RGBA8 structure (GXColor) */
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struct Color : Athena::io::DNA<Athena::BigEndian>
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struct Color : Retro::BigDNA
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{
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Value<atUint8> r;
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Value<atUint8> g;
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@ -30,7 +30,8 @@ enum AttrType
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INDEX16
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};
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enum TevColorArg {
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enum TevColorArg
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{
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CC_CPREV = 0, /*!< Use the color value from previous TEV stage */
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CC_APREV = 1, /*!< Use the alpha value from previous TEV stage */
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CC_C0 = 2, /*!< Use the color value from the color/output register 0 */
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@ -49,7 +50,8 @@ enum TevColorArg {
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CC_ZERO = 15 /*!< Use to pass zero value */
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};
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enum TevAlphaArg {
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enum TevAlphaArg
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{
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CA_APREV = 0, /*!< Use the alpha value from previous TEV stage */
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CA_A0 = 1, /*!< Use the alpha value from the color/output register 0 */
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CA_A1 = 2, /*!< Use the alpha value from the color/output register 1 */
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@ -132,7 +134,8 @@ enum TevKAlphaSel
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TEV_KASEL_K3_A = 0x1F
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};
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enum TevOp {
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enum TevOp
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{
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TEV_ADD = 0,
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TEV_SUB = 1,
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TEV_COMP_R8_GT = 8,
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@ -147,20 +150,23 @@ enum TevOp {
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TEV_COMP_A8_EQ = TEV_COMP_RGB8_EQ // for alpha channel
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};
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enum TevBias {
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enum TevBias
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{
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TB_ZERO = 0,
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TB_ADDHALF = 1,
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TB_SUBHALF = 2,
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};
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enum TevScale {
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enum TevScale
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{
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CS_SCALE_1 = 0,
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CS_SCALE_2 = 1,
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CS_SCALE_4 = 2,
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CS_DIVIDE_2 = 3
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};
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enum TevRegID {
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enum TevRegID
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{
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TEVPREV = 0,
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TEVREG0 = 1,
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TEVREG1 = 2,
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@ -0,0 +1,16 @@
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#ifndef __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__
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#define __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__
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#include "../DNACommon.hpp"
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namespace Retro
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{
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struct ITweakPlayerControl : BigYAML
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{
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virtual atUint32 GetMapping(atUint32) const=0;
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};
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}
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#endif // __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__
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@ -1,4 +1,3 @@
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add_subdirectory(Tweaks)
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make_dnalist(liblist
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PAK
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MLVL
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@ -10,7 +9,8 @@ make_dnalist(liblist
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MAPA
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CMDLMaterials
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MREA
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Tweaks/CTweakParticle)
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Tweaks/CTweakParticle
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Tweaks/CTweakPlayerControl)
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add_library(DNAMP1
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DNAMP1.hpp DNAMP1.cpp
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${liblist}
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@ -0,0 +1,22 @@
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#ifndef _DNAMP1_CTWEAKPLAYERCONTROL_HPP_
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#define _DNAMP1_CTWEAKPLAYERCONTROL_HPP_
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#include "../../DNACommon/Tweaks/ITweakPlayerControl.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct CTweakPlayerControl : ITweakPlayerControl
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{
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DECL_YAML
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Vector<atUint32, DNA_COUNT(65)> m_mappings;
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atUint32 GetMapping(atUint32 command) const {return m_mappings[command];}
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CTweakPlayerControl(Athena::io::IStreamReader& reader) {this->read(reader);}
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};
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}
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}
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#endif // _DNAMP1_CTWEAKPLAYERCONTROL_HPP_
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@ -38,7 +38,7 @@ CGameAllocator::SGameMemInfo* CGameAllocator::GetMemInfoFromBlockPtr(void* ptr)
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return reinterpret_cast<SGameMemInfo*>(reinterpret_cast<u8*>(ptr) - 32);
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}
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bool CGameAllocator::Initialize(COsContext&)
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bool CGameAllocator::Initialize()
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{
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}
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void CGameAllocator::Shutdown()
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@ -31,7 +31,7 @@ public:
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u32 GetLargestFreeChunk() const;
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SGameMemInfo* GetMemInfoFromBlockPtr(void* ptr);
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bool Initialize(COsContext&);
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bool Initialize();
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void Shutdown();
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void* Alloc(size_t, EHint, EScope, EType, const CCallStack&);
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void Free(void*);
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@ -8,10 +8,10 @@ namespace Retro
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enum EClientFlowStates
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{
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ClientStateUnspecified = -1,
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ClientStateFrontEnd = 7,
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ClientStateGameLoad = 13,
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ClientStateMoviePlay = 14
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ClientFlowUnspecified = -1,
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ClientFlowFrontEnd = 7,
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ClientFlowGameLoad = 13,
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ClientFlowMoviePlay = 14
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};
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class CMainFlowBase : public CIOWin
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@ -16,7 +16,6 @@ else()
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endif()
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add_library(RuntimeCommon
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COsContext.hpp COsContextBoo.cpp
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CMemory.hpp CMemory.cpp
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CMemoryCardSys.hpp
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IAllocator.hpp IAllocator.cpp
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@ -12,9 +12,9 @@ static CGameAllocator g_gameAllocator;
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static IAllocator* g_memoryAllocator = &g_gameAllocator;
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static bool g_memoryAllocatorReady = false;
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void CMemory::Startup(COsContext& cos)
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void CMemory::Startup()
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{
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g_memoryAllocatorReady = g_memoryAllocator->Initialize(cos);
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g_memoryAllocatorReady = g_memoryAllocator->Initialize();
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}
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void CMemory::Shutdown()
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g_memoryAllocatorReady = false;
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}
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void CMemory::SetAllocator(COsContext& cos, IAllocator& alloc)
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void CMemory::SetAllocator(IAllocator& alloc)
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{
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if (&alloc != g_memoryAllocator)
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{
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g_memoryAllocator = &alloc;
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g_memoryAllocator->Initialize(cos);
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g_memoryAllocator->Initialize();
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}
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}
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@ -56,10 +56,10 @@ void* CMemory::Alloc(size_t sz, IAllocator::EHint hint, IAllocator::EScope scope
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return newPtr;
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}
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CMemorySys::CMemorySys(COsContext& cos, IAllocator& alloc)
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CMemorySys::CMemorySys(IAllocator& alloc)
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{
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CMemory::Startup(cos);
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CMemory::SetAllocator(cos, alloc);
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CMemory::Startup();
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CMemory::SetAllocator(alloc);
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}
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CMemorySys::~CMemorySys()
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@ -10,9 +10,9 @@ class COsContext;
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class CMemory
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{
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public:
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static void Startup(COsContext&);
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static void Startup();
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static void Shutdown();
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static void SetAllocator(COsContext&, IAllocator&);
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static void SetAllocator(IAllocator&);
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static void OffsetFakeStatics(int);
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static void SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback, void*);
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static void Free(void*);
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class CMemorySys
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{
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public:
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CMemorySys(COsContext&, IAllocator&);
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CMemorySys(IAllocator&);
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~CMemorySys();
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static IAllocator& GetGameAllocator();
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};
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@ -1,16 +0,0 @@
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#ifndef __RETRO_COSCONTEXT_HPP__
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#define __RETRO_COSCONTEXT_HPP__
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namespace Retro
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{
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class COsContext
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{
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public:
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COsContext();
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int OpenWindow(const char* name, int x, int y, int w, int h);
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};
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}
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#endif // __RETRO_COSCONTEXT_HPP__
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@ -1,16 +0,0 @@
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#include "COsContext.hpp"
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#include <boo/boo.hpp>
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namespace Retro
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{
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COsContext::COsContext()
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{
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}
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int COsContext::OpenWindow(const char* name, int x, int y, int w, int h)
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{
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return 0;
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}
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}
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@ -37,12 +37,12 @@ private:
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public:
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CPakFile(const std::string& filename, bool flag) : CDvdFile(filename.c_str()) {}
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const std::vector<u32>& GetDepList() const {return x5c_depList;}
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u32 GetResIdByName(const char* name) const
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const SObjectTag* GetResIdByName(const char* name) const
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{
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for (const std::pair<std::string, SObjectTag>& p : x4c_nameList)
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if (!CStringExtras::CompareCaseInsensitive(p.first.c_str(), name))
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return p.second.id;
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return 0;
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return &p.second;
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return nullptr;
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}
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const SResInfo* GetResInfoForLoad(u32 id) {}
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const SResInfo* GetResInfo(u32 id) const {}
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**);
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void CancelBuild(const SObjectTag&);
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bool CanBuild(const SObjectTag& tag) {return x4_loader.ResourceExists(tag);}
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u32 GetResourceIdByName(const char* name) const {return x4_loader.GetResourceIdByName(name);}
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const SObjectTag* GetResourceIdByName(const char* name) const {return x4_loader.GetResourceIdByName(name);}
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std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const
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{
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@ -138,15 +138,15 @@ FourCC CResLoader::GetResourceTypeById(u32 id)
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return false;
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}
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u32 CResLoader::GetResourceIdByName(const char* name) const
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const SObjectTag* CResLoader::GetResourceIdByName(const char* name) const
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{
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for (const std::unique_ptr<CPakFile>& file : x1c_pakLoadedList)
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{
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u32 id = file->GetResIdByName(name);
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const SObjectTag* id = file->GetResIdByName(name);
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if (id)
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return id;
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}
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return 0;
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return nullptr;
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}
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bool CResLoader::AreAllPaksLoaded() const
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u32 ResourceSize(const SObjectTag& tag);
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bool ResourceExists(const SObjectTag& tag);
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FourCC GetResourceTypeById(u32 id);
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u32 GetResourceIdByName(const char* name) const;
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const SObjectTag* GetResourceIdByName(const char* name) const;
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bool AreAllPaksLoaded() const;
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void AsyncIdlePakLoading();
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bool FindResource(u32 id);
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@ -12,7 +12,7 @@ public:
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**) {}
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void CancelBuild(const SObjectTag&) {}
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bool CanBuild(const SObjectTag&) {}
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u32 GetResourceIdByName(const char*) const {}
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const SObjectTag* GetResourceIdByName(const char*) const {}
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};
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}
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@ -13,6 +13,8 @@ extern class CGameState* g_GameState;
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extern class CInGameTweakManagerBase* g_TweakManager;
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extern class CBooRenderer* g_Renderer;
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extern class ITweakPlayerControl* g_tweakPlayerControl;
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}
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#endif // __RETRO_GAMEGLOBALOBJECTS_HPP__
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@ -4,14 +4,13 @@
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namespace Retro
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{
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class IObjectStore;
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class COsContext;
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class CMemorySys;
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class CResFactory;
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class CBooRenderer
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{
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public:
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CBooRenderer(IObjectStore&, COsContext&, CMemorySys&, CResFactory&)
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CBooRenderer(IObjectStore&, CMemorySys&, CResFactory&)
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{
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}
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};
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@ -59,7 +59,7 @@ public:
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typedef bool(*TOutOfMemoryCallback)(void*, u32);
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typedef bool(*TAllocationVisitCallback)(const SAllocInfo&, void*);
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virtual bool Initialize(COsContext&)=0;
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virtual bool Initialize()=0;
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virtual void Shutdown()=0;
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virtual void* Alloc(size_t, EHint, EScope, EType, const CCallStack&)=0;
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virtual void Free(void*)=0;
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@ -17,7 +17,7 @@ public:
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virtual void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**)=0;
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virtual void CancelBuild(const SObjectTag&)=0;
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virtual bool CanBuild(const SObjectTag&)=0;
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virtual u32 GetResourceIdByName(const char*) const=0;
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virtual const SObjectTag* GetResourceIdByName(const char*) const=0;
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};
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}
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@ -0,0 +1,15 @@
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#ifndef __RETRO_CDOLPHINCONTROLLER_HPP__
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#define __RETRO_CDOLPHINCONTROLLER_HPP__
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#include "IController.hpp"
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namespace Retro
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{
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class CDolphinController : public IController
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{
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};
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}
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#endif // __RETRO_CDOLPHINCONTROLLER_HPP__
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@ -0,0 +1,8 @@
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#include "CFinalInput.hpp"
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namespace Retro
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{
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}
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@ -1,11 +1,121 @@
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#ifndef __RETRO_CFINALINPUT_HPP__
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#define __RETRO_CFINALINPUT_HPP__
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#include "../RetroTypes.hpp"
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namespace Retro
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{
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class CFinalInput
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{
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float x0_dt;
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u32 x4_controllerIdx;
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float x8_anaLeftX;
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float xc_anaLeftY;
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float x10_anaRightX;
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float x14_anaRightY;
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float x18_anaLeftTrigger;
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float x1c_anaRightTrigger;
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bool x20_enableAnaLeftXP;
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bool x21_enableAnaLeftYP;
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bool x22_enableAnaRightXP;
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bool x23_enableAnaRightYP;
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float x24_anaLeftTriggerP;
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float x28_anaRightTriggerP;
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bool x2c_b24_A:1;
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bool x2c_b25_B:1;
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bool x2c_b26_X:1;
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bool x2c_b27_Y:1;
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bool x2c_b28_Z:1;
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bool x2c_b29_L:1;
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bool x2c_b30_R:1;
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bool x2c_b31_DPUp:1;
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bool x2d_b24_DPRight:1;
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bool x2d_b25_DPDown:1;
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bool x2d_b26_DPLeft:1;
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bool x2d_b27_Start:1;
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bool x2d_b28_PA:1;
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bool x2d_b29_PB:1;
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bool x2d_b30_PX:1;
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bool x2d_b31_PY:1;
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bool x2e_b24_PZ:1;
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bool x2e_b25_PL:1;
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bool x2e_b26_PR:1;
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bool x2e_b27_PDPUp:1;
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bool x2e_b28_PDPRight:1;
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bool x2e_b29_PDPDown:1;
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bool x2e_b30_PDPLeft:1;
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bool x2e_b31_PStart:1;
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public:
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bool PStart() const {return x2e_b31_PStart;}
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bool PR() const {return x2e_b26_PR;}
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bool PL() const {return x2e_b25_PL;}
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bool PZ() const {return x2e_b24_PZ;}
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bool PY() const {return x2d_b31_PY;}
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bool PX() const {return x2d_b30_PX;}
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bool PB() const {return x2d_b29_PB;}
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bool PA() const {return x2d_b28_PA;}
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bool PDPRight() const {return x2e_b28_PDPRight;}
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bool PDPLeft() const {return x2e_b30_PDPLeft;}
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bool PDPDown() const {return x2e_b29_PDPDown;}
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bool PDPUp() const {return x2e_b27_PDPUp;}
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bool PRTrigger() const {return x28_anaRightTriggerP > 0.050000001;}
|
||||
bool PLTrigger() const {return x24_anaLeftTriggerP > 0.050000001;}
|
||||
bool PRARight() const {return x22_enableAnaRightXP && x10_anaRightX > 0.69999999;}
|
||||
bool PRALeft() const {return x22_enableAnaRightXP && x10_anaRightX < -0.69999999;}
|
||||
bool PRADown() const {return x23_enableAnaRightYP && x14_anaRightY < -0.69999999;}
|
||||
bool PRAUp() const {return x23_enableAnaRightYP && x14_anaRightY > 0.69999999;}
|
||||
bool PLARight() const {return x20_enableAnaLeftXP && x8_anaLeftX > 0.69999999;}
|
||||
bool PLALeft() const {return x20_enableAnaLeftXP && x8_anaLeftX < -0.69999999;}
|
||||
bool PLADown() const {return x21_enableAnaLeftYP && xc_anaLeftY < -0.69999999;}
|
||||
bool PLAUp() const {return x21_enableAnaLeftYP && xc_anaLeftY > 0.69999999;}
|
||||
bool DStart() const {return x2d_b27_Start;}
|
||||
bool DR() const {return x2c_b30_R;}
|
||||
bool DL() const {return x2c_b29_L;}
|
||||
bool DZ() const {return x2c_b28_Z;}
|
||||
bool DY() const {return x2c_b27_Y;}
|
||||
bool DX() const {return x2c_b26_X;}
|
||||
bool DB() const {return x2c_b25_B;}
|
||||
bool DA() const {return x2c_b24_A;}
|
||||
bool DDPRight() const {return x2d_b24_DPRight;}
|
||||
bool DDPLeft() const {return x2d_b26_DPLeft;}
|
||||
bool DDPDown() const {return x2d_b25_DPDown;}
|
||||
bool DDPUp() const {return x2c_b31_DPUp;}
|
||||
bool DRTrigger() const {return x1c_anaRightTrigger > 050000001;}
|
||||
bool DLTrigger() const {return x18_anaLeftTrigger > 050000001;}
|
||||
bool DRARight() const {return x10_anaRightX > 0.69999999;}
|
||||
bool DRALeft() const {return x10_anaRightX < -0.69999999;}
|
||||
bool DRADown() const {return x14_anaRightY < -0.69999999;}
|
||||
bool DRAUp() const {return x14_anaRightY > 0.69999999;}
|
||||
bool DLARight() const {return x8_anaLeftX > 0.69999999;}
|
||||
bool DLALeft() const {return x8_anaLeftX < -0.69999999;}
|
||||
bool DLADown() const {return xc_anaLeftY < -0.69999999;}
|
||||
bool DLAUp() const {return xc_anaLeftY > 0.69999999;}
|
||||
float AStart() const {return x2d_b27_Start ? 1.0 : 0.0;}
|
||||
float AR() const {return x2c_b30_R ? 1.0 : 0.0;}
|
||||
float AL() const {return x2c_b29_L ? 1.0 : 0.0;}
|
||||
float AZ() const {return x2c_b28_Z ? 1.0 : 0.0;}
|
||||
float AY() const {return x2c_b27_Y ? 1.0 : 0.0;}
|
||||
float AX() const {return x2c_b26_X ? 1.0 : 0.0;}
|
||||
float AB() const {return x2c_b25_B ? 1.0 : 0.0;}
|
||||
float AA() const {return x2c_b24_A ? 1.0 : 0.0;}
|
||||
float ADPRight() const {return x2d_b24_DPRight ? 1.0 : 0.0;}
|
||||
float ADPLeft() const {return x2d_b26_DPLeft ? 1.0 : 0.0;}
|
||||
float ADPDown() const {return x2d_b25_DPDown ? 1.0 : 0.0;}
|
||||
float ADPUp() const {return x2c_b31_DPUp ? 1.0 : 0.0;}
|
||||
float ARTrigger() const {return x1c_anaRightTrigger;}
|
||||
float ALTrigger() const {return x18_anaLeftTrigger;}
|
||||
float ARARight() const {return x10_anaRightX > 0.0 ? x10_anaRightX : 0.0;}
|
||||
float ARALeft() const {return x10_anaRightX < 0.0 ? -x10_anaRightX : 0.0;}
|
||||
float ARADown() const {return x14_anaRightY < 0.0 ? -x14_anaRightY : 0.0;}
|
||||
float ARAUp() const {return x14_anaRightY > 0.0 ? x14_anaRightY : 0.0;}
|
||||
float ALARight() const {return x8_anaLeftX > 0.0 ? x8_anaLeftX : 0.0;}
|
||||
float ALALeft() const {return x8_anaLeftX < 0.0 ? -x8_anaLeftX : 0.0;}
|
||||
float ALADown() const {return xc_anaLeftY < 0.0 ? -xc_anaLeftY : 0.0;}
|
||||
float ALAUp() const {return xc_anaLeftY > 0.0 ? xc_anaLeftY : 0.0;}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
#include "CInputGenerator.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -1,11 +1,115 @@
|
|||
#ifndef __RETRO_CINPUTGENERATOR_HPP__
|
||||
#define __RETRO_CINPUTGENERATOR_HPP__
|
||||
|
||||
#include <boo/boo.hpp>
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
|
||||
|
||||
class CInputGenerator
|
||||
{
|
||||
struct WindowCallback : boo::IWindowCallback
|
||||
{
|
||||
void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
|
||||
{
|
||||
fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
|
||||
}
|
||||
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
|
||||
{
|
||||
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
|
||||
}
|
||||
void mouseMove(const SWindowCoord& coord)
|
||||
{
|
||||
//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
|
||||
}
|
||||
void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
|
||||
{
|
||||
fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
|
||||
}
|
||||
|
||||
void touchDown(const STouchCoord& coord, uintptr_t tid)
|
||||
{
|
||||
//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
||||
}
|
||||
void touchUp(const STouchCoord& coord, uintptr_t tid)
|
||||
{
|
||||
//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
||||
}
|
||||
void touchMove(const STouchCoord& coord, uintptr_t tid)
|
||||
{
|
||||
//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
||||
}
|
||||
|
||||
void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
|
||||
{
|
||||
|
||||
}
|
||||
void charKeyUp(unsigned long charCode, EModifierKey mods)
|
||||
{
|
||||
|
||||
}
|
||||
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
|
||||
{
|
||||
|
||||
}
|
||||
void specialKeyUp(ESpecialKey key, EModifierKey mods)
|
||||
{
|
||||
|
||||
}
|
||||
void modKeyDown(EModifierKey mod, bool isRepeat)
|
||||
{
|
||||
|
||||
}
|
||||
void modKeyUp(EModifierKey mod)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
} m_windowCb;
|
||||
|
||||
struct DolphinSmashAdapterCallback : boo::IDolphinSmashAdapterCallback
|
||||
{
|
||||
void controllerConnected(unsigned idx, boo::EDolphinControllerType)
|
||||
{
|
||||
printf("CONTROLLER %u CONNECTED\n", idx);
|
||||
}
|
||||
void controllerDisconnected(unsigned idx, boo::EDolphinControllerType)
|
||||
{
|
||||
printf("CONTROLLER %u DISCONNECTED\n", idx);
|
||||
}
|
||||
void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
|
||||
const boo::DolphinControllerState& state)
|
||||
{
|
||||
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
|
||||
}
|
||||
};
|
||||
|
||||
class ApplicationDeviceFinder : public boo::DeviceFinder
|
||||
{
|
||||
std::unique_ptr<boo::DolphinSmashAdapter> smashAdapter = NULL;
|
||||
DolphinSmashAdapterCallback m_cb;
|
||||
public:
|
||||
ApplicationDeviceFinder()
|
||||
: boo::DeviceFinder({typeid(boo::DolphinSmashAdapter)})
|
||||
{}
|
||||
void deviceConnected(boo::DeviceToken& tok)
|
||||
{
|
||||
if (!smashAdapter)
|
||||
{
|
||||
smashAdapter.reset(dynamic_cast<boo::DolphinSmashAdapter*>(tok.openAndGetDevice()));
|
||||
smashAdapter->setCallback(&m_cb);
|
||||
smashAdapter->startRumble(0);
|
||||
}
|
||||
}
|
||||
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device)
|
||||
{
|
||||
if (smashAdapter.get() == device)
|
||||
smashAdapter.reset(nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __RETRO_CKEYBOARDCONTROLLER_HPP__
|
||||
#define __RETRO_CKEYBOARDCONTROLLER_HPP__
|
||||
|
||||
#include "IController.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
class CKeyboardController : public IController
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __RETRO_CKEYBOARDCONTROLLER_HPP__
|
|
@ -1,3 +1,8 @@
|
|||
add_library(RuntimeCommonInput
|
||||
IController.hpp
|
||||
CDolphinController.hpp
|
||||
CKeyboardController.hpp
|
||||
CMouseController.hpp
|
||||
ControlMapper.hpp ControlMapper.cpp
|
||||
CInputGenerator.hpp CInputGenerator.cpp
|
||||
CFinalInput.hpp CFinalInput.cpp)
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __RETRO_CMOUSECONTROLLER_HPP__
|
||||
#define __RETRO_CMOUSECONTROLLER_HPP__
|
||||
|
||||
#include "IController.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
class CMouseController : public IController
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __RETRO_CMOUSECONTROLLER_HPP__
|
|
@ -0,0 +1,256 @@
|
|||
#include "../RetroTypes.hpp"
|
||||
#include "ControlMapper.hpp"
|
||||
#include "CFinalInput.hpp"
|
||||
#include "DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
|
||||
#include "../GameGlobalObjects.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
static const char* skCommandDescs[] =
|
||||
{
|
||||
"Forward",
|
||||
"Backward",
|
||||
"Turn Left",
|
||||
"Turn Right",
|
||||
"Strafe Left",
|
||||
"Strafe Right",
|
||||
"Look Left",
|
||||
"Look Right",
|
||||
"Look Up",
|
||||
"Look Down",
|
||||
"Jump/Boost",
|
||||
"Fire/Bomb",
|
||||
"Missile/PowerBomb",
|
||||
"Morph",
|
||||
"Aim Up",
|
||||
"Aim Down",
|
||||
"Cycle Beam Up",
|
||||
"Cycle Beam Down",
|
||||
"Cycle Item",
|
||||
"Power Beam",
|
||||
"Ice Beam",
|
||||
"Wave Beam",
|
||||
"Plasma Beam",
|
||||
"Toggle Holster",
|
||||
"Orbit Close",
|
||||
"Orbit Far",
|
||||
"Orbit Object",
|
||||
"Orbit Select",
|
||||
"Orbit Confirm",
|
||||
"Orbit Left",
|
||||
"Orbit Right",
|
||||
"Orbit Up",
|
||||
"Orbit Down",
|
||||
"Look Hold1",
|
||||
"Look Hold2",
|
||||
"Look Zoom In",
|
||||
"Look Zoom Out",
|
||||
"Aim Hold",
|
||||
"Map Circle Up",
|
||||
"Map Circle Down",
|
||||
"Map Circle Left",
|
||||
"Map Circle Right",
|
||||
"Map Move Forward",
|
||||
"Map Move Back",
|
||||
"Map Move Left",
|
||||
"Map Move Right",
|
||||
"Map Zoom In",
|
||||
"Map Zoom Out",
|
||||
"SpiderBall",
|
||||
"Chase Camera",
|
||||
"XRay Visor",
|
||||
"Thermo Visor",
|
||||
"Enviro Visor",
|
||||
"No Visor",
|
||||
"Visor Menu",
|
||||
"Visor Up",
|
||||
"Visor Down",
|
||||
"Use Shield",
|
||||
"Scan Item",
|
||||
"UNKNOWN"
|
||||
|
||||
};
|
||||
|
||||
static const char* skFunctionDescs[] =
|
||||
{
|
||||
"None",
|
||||
"Left Stick Up",
|
||||
"Left Stick Down",
|
||||
"Left Stick Left",
|
||||
"Left Stick Right",
|
||||
"Right Stick Up",
|
||||
"Right Stick Down",
|
||||
"Right Stick Left",
|
||||
"Right Stick Right",
|
||||
"Left Trigger",
|
||||
"Right Trigger",
|
||||
"D-Pad Up ",
|
||||
"D-Pad Down ",
|
||||
"D-Pad Left ",
|
||||
"D-Pad Right",
|
||||
"A Button",
|
||||
"B Button",
|
||||
"X Button",
|
||||
"Y Button",
|
||||
"Z Button",
|
||||
"Left Trigger Press",
|
||||
"Right Trigger Press",
|
||||
"Start"
|
||||
};
|
||||
|
||||
typedef bool (CFinalInput::*BoolReturnFn)() const;
|
||||
typedef float (CFinalInput::*FloatReturnFn)() const;
|
||||
|
||||
static BoolReturnFn skPressFuncs[] =
|
||||
{
|
||||
nullptr,
|
||||
&CFinalInput::PLAUp,
|
||||
&CFinalInput::PLADown,
|
||||
&CFinalInput::PLALeft,
|
||||
&CFinalInput::PLARight,
|
||||
&CFinalInput::PRAUp,
|
||||
&CFinalInput::PRADown,
|
||||
&CFinalInput::PRALeft,
|
||||
&CFinalInput::PRARight,
|
||||
&CFinalInput::PLTrigger,
|
||||
&CFinalInput::PRTrigger,
|
||||
&CFinalInput::PDPUp,
|
||||
&CFinalInput::PDPDown,
|
||||
&CFinalInput::PDPLeft,
|
||||
&CFinalInput::PDPRight,
|
||||
&CFinalInput::PA,
|
||||
&CFinalInput::PB,
|
||||
&CFinalInput::PX,
|
||||
&CFinalInput::PY,
|
||||
&CFinalInput::PZ,
|
||||
&CFinalInput::PL,
|
||||
&CFinalInput::PR,
|
||||
&CFinalInput::PStart,
|
||||
nullptr
|
||||
};
|
||||
|
||||
static BoolReturnFn skDigitalFuncs[] =
|
||||
{
|
||||
nullptr,
|
||||
&CFinalInput::DLAUp,
|
||||
&CFinalInput::DLADown,
|
||||
&CFinalInput::DLALeft,
|
||||
&CFinalInput::DLARight,
|
||||
&CFinalInput::DRAUp,
|
||||
&CFinalInput::DRADown,
|
||||
&CFinalInput::DRALeft,
|
||||
&CFinalInput::DRARight,
|
||||
&CFinalInput::DLTrigger,
|
||||
&CFinalInput::DRTrigger,
|
||||
&CFinalInput::DDPUp,
|
||||
&CFinalInput::DDPDown,
|
||||
&CFinalInput::DDPLeft,
|
||||
&CFinalInput::DDPRight,
|
||||
&CFinalInput::DA,
|
||||
&CFinalInput::DB,
|
||||
&CFinalInput::DX,
|
||||
&CFinalInput::DY,
|
||||
&CFinalInput::DZ,
|
||||
&CFinalInput::DL,
|
||||
&CFinalInput::DR,
|
||||
&CFinalInput::DStart,
|
||||
nullptr
|
||||
};
|
||||
|
||||
static FloatReturnFn skAnalogFuncs[] =
|
||||
{
|
||||
nullptr,
|
||||
&CFinalInput::ALAUp,
|
||||
&CFinalInput::ALADown,
|
||||
&CFinalInput::ALALeft,
|
||||
&CFinalInput::ALARight,
|
||||
&CFinalInput::ARAUp,
|
||||
&CFinalInput::ARADown,
|
||||
&CFinalInput::ARALeft,
|
||||
&CFinalInput::ARARight,
|
||||
&CFinalInput::ALTrigger,
|
||||
&CFinalInput::ARTrigger,
|
||||
&CFinalInput::ADPUp,
|
||||
&CFinalInput::ADPDown,
|
||||
&CFinalInput::ADPLeft,
|
||||
&CFinalInput::ADPRight,
|
||||
&CFinalInput::AA,
|
||||
&CFinalInput::AB,
|
||||
&CFinalInput::AX,
|
||||
&CFinalInput::AY,
|
||||
&CFinalInput::AZ,
|
||||
&CFinalInput::AL,
|
||||
&CFinalInput::AR,
|
||||
&CFinalInput::AStart,
|
||||
nullptr
|
||||
};
|
||||
|
||||
#define kCommandFilterCount 65
|
||||
static bool skCommandFilterFlag[kCommandFilterCount];
|
||||
|
||||
void ControlMapper::SetCommandFiltered(ECommands cmd, bool filtered)
|
||||
{
|
||||
skCommandFilterFlag[cmd] = filtered;
|
||||
}
|
||||
|
||||
void ControlMapper::ResetCommandFilters()
|
||||
{
|
||||
for (int i=0 ; i<kCommandFilterCount ; ++i)
|
||||
skCommandFilterFlag[i] = true;
|
||||
}
|
||||
|
||||
bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input)
|
||||
{
|
||||
if (!skCommandFilterFlag[cmd])
|
||||
return false;
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(cmd));
|
||||
if (func > FuncMAX)
|
||||
return false;
|
||||
BoolReturnFn fn = skPressFuncs[func];
|
||||
if (!fn)
|
||||
return false;
|
||||
return (input.*fn)();
|
||||
}
|
||||
|
||||
bool ControlMapper::GetDigitalInput(ECommands cmd, const CFinalInput& input)
|
||||
{
|
||||
if (!skCommandFilterFlag[cmd])
|
||||
return false;
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(cmd));
|
||||
if (func > FuncMAX)
|
||||
return false;
|
||||
BoolReturnFn fn = skDigitalFuncs[func];
|
||||
if (!fn)
|
||||
return false;
|
||||
return (input.*fn)();
|
||||
}
|
||||
|
||||
float ControlMapper::GetAnalogInput(ECommands cmd, const CFinalInput& input)
|
||||
{
|
||||
if (!skCommandFilterFlag[cmd])
|
||||
return 0.0;
|
||||
EFunctionList func = EFunctionList(g_tweakPlayerControl->GetMapping(cmd));
|
||||
if (func > FuncMAX)
|
||||
return 0.0;
|
||||
FloatReturnFn fn = skAnalogFuncs[func];
|
||||
if (!fn)
|
||||
return 0.0;
|
||||
return (input.*fn)();
|
||||
}
|
||||
|
||||
const char* ControlMapper::GetDescriptionForCommand(ECommands cmd)
|
||||
{
|
||||
if (cmd > CmdMAX)
|
||||
return nullptr;
|
||||
return skCommandDescs[cmd];
|
||||
}
|
||||
|
||||
const char* ControlMapper::GetDescriptionForFunction(EFunctionList func)
|
||||
{
|
||||
if (func > FuncMAX)
|
||||
return nullptr;
|
||||
return skFunctionDescs[func];
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,115 @@
|
|||
#ifndef __RETRO_CCONTROLMAPPER_HPP__
|
||||
#define __RETRO_CCONTROLMAPPER_HPP__
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
class CFinalInput;
|
||||
|
||||
class ControlMapper
|
||||
{
|
||||
public:
|
||||
enum ECommands
|
||||
{
|
||||
CmdForward,
|
||||
CmdBackward,
|
||||
CmdTurnLeft,
|
||||
CmdTurnRight,
|
||||
CmdStrafeLeft,
|
||||
CmdStrafeRight,
|
||||
CmdLookLeft,
|
||||
CmdLookRight,
|
||||
CmdLookUp,
|
||||
CmdLookDown,
|
||||
CmdJumpOrBoost,
|
||||
CmdFireOrBomb,
|
||||
CmdMissileOrPowerBomb,
|
||||
CmdMorph,
|
||||
CmdAimUp,
|
||||
CmdAimDown,
|
||||
CmdCycleBeamUp,
|
||||
CmdCycleBeamDown,
|
||||
CmdCycleItem,
|
||||
CmdPowerBeam,
|
||||
CmdIceBeam,
|
||||
CmdWaveBeam,
|
||||
CmdPlasmaBeam,
|
||||
CmdToggleHolster,
|
||||
CmdOrbitClose,
|
||||
CmdOrbitFar,
|
||||
CmdOrbitObject,
|
||||
CmdOrbitSelect,
|
||||
CmdOrbitConfirm,
|
||||
CmdOrbitLeft,
|
||||
CmdOrbitRight,
|
||||
CmdOrbitUp,
|
||||
CmdOrbitDown,
|
||||
CmdLookHold1,
|
||||
CmdLookHold2,
|
||||
CmdLookZoomIn,
|
||||
CmdLookZoomOut,
|
||||
CmdAimHold,
|
||||
CmdMapCircleUp,
|
||||
CmdMapCircleDown,
|
||||
CmdMapCircleLeft,
|
||||
CmdMapCircleRight,
|
||||
CmdMapMoveForward,
|
||||
CmdMapMoveBack,
|
||||
CmdMapMoveLeft,
|
||||
CmdMapMoveRight,
|
||||
CmdMapZoomIn,
|
||||
CmdMapZoomOut,
|
||||
CmdChaseCamera,
|
||||
CmdXrayVisor,
|
||||
CmdThermoVisor,
|
||||
CmdInviroVisor,
|
||||
CmdNoVisor,
|
||||
CmdVisorMenu,
|
||||
CmdVisorUp,
|
||||
CmdVisorDown,
|
||||
CmdUseSheild,
|
||||
CmdScanItem,
|
||||
CmdUNKNOWN,
|
||||
CmdNone,
|
||||
CmdMAX
|
||||
};
|
||||
|
||||
enum EFunctionList
|
||||
{
|
||||
FuncNone,
|
||||
FuncLeftStickUp,
|
||||
FuncLeftStickDown,
|
||||
FuncLeftStickLeft,
|
||||
FuncLeftStickRight,
|
||||
FuncRightStickUp,
|
||||
FuncRightStickDown,
|
||||
FuncRightStickLeft,
|
||||
FuncRightStickRight,
|
||||
FuncLeftTrigger,
|
||||
FuncRightTrigger,
|
||||
FuncDPadUp,
|
||||
FuncDPadDown,
|
||||
FuncDPadLeft,
|
||||
FuncDPadRight,
|
||||
FuncAButton,
|
||||
FuncBButton,
|
||||
FuncXButton,
|
||||
FuncYButton,
|
||||
FuncZButton,
|
||||
FuncLeftTriggerPress,
|
||||
FuncRightTriggerPress,
|
||||
FuncStart,
|
||||
FuncMAX // default case
|
||||
};
|
||||
|
||||
static void SetCommandFiltered(ECommands cmd, bool filtered);
|
||||
static void ResetCommandFilters();
|
||||
static bool GetPressInput(ECommands cmd, const CFinalInput& input);
|
||||
static bool GetDigitalInput(ECommands cmd, const CFinalInput& input);
|
||||
static float GetAnalogInput(ECommands cmd, const CFinalInput& input);
|
||||
static const char* GetDescriptionForCommand(ECommands cmd);
|
||||
static const char* GetDescriptionForFunction(EFunctionList func);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __RETRO_CCONTROLMAPPER_HPP__
|
|
@ -0,0 +1,27 @@
|
|||
#ifndef __RETRO_ICONTROLLER_HPP__
|
||||
#define __RETRO_ICONTROLLER_HPP__
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
class IController
|
||||
{
|
||||
public:
|
||||
class CControllerAxis
|
||||
{
|
||||
};
|
||||
class CControllerButton
|
||||
{
|
||||
};
|
||||
class IControllerGamepadData
|
||||
{
|
||||
};
|
||||
|
||||
void Poll();
|
||||
u32 GetDeviceCount();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __RETRO_ICONTROLLER_HPP__
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef __RETRO_CMAIN_HPP__
|
||||
#define __RETRO_CMAIN_HPP__
|
||||
|
||||
#include "COsContext.hpp"
|
||||
#include <boo/boo.hpp>
|
||||
#include "CMemory.hpp"
|
||||
#include "CTweaks.hpp"
|
||||
#include "CPlayMovie.hpp"
|
||||
|
@ -21,12 +21,35 @@ enum EGameplayResult
|
|||
GameplayResultPlaying
|
||||
};
|
||||
|
||||
class CMain : public COsContext
|
||||
class CMain : public boo::IApplicationCallback
|
||||
{
|
||||
boo::IWindow* mainWindow = NULL;
|
||||
#if 0
|
||||
ApplicationDeviceFinder devFinder;
|
||||
WindowCallback windowCallback;
|
||||
void appLaunched(boo::IApplication* app)
|
||||
{
|
||||
mainWindow = app->newWindow("YAY!");
|
||||
mainWindow->setCallback(&windowCallback);
|
||||
mainWindow->showWindow();
|
||||
devFinder.startScanning();
|
||||
}
|
||||
void appQuitting(boo::IApplication*)
|
||||
{}
|
||||
void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
|
||||
{
|
||||
fprintf(stderr, "OPENING: ");
|
||||
for (const std::string& path : paths)
|
||||
fprintf(stderr, "%s ", path.c_str());
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
CMemorySys x6c_memSys;
|
||||
CTweaks x70_tweaks;
|
||||
EGameplayResult xe4_gameplayResult;
|
||||
bool xe8_finished = false;
|
||||
|
||||
public:
|
||||
CMain();
|
||||
void RegisterResourceTweaks();
|
||||
|
|
|
@ -16,15 +16,15 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue)
|
|||
{
|
||||
switch (x14_gameState)
|
||||
{
|
||||
case ClientStateFrontEnd:
|
||||
SetGameState(ClientStateGameLoad, queue);
|
||||
case ClientFlowFrontEnd:
|
||||
CMainFlow::SetGameState(ClientFlowGameLoad, queue);
|
||||
break;
|
||||
case ClientStateUnspecified:
|
||||
case ClientStateGameLoad:
|
||||
SetGameState(ClientStateMoviePlay, queue);
|
||||
case ClientFlowUnspecified:
|
||||
case ClientFlowGameLoad:
|
||||
CMainFlow::SetGameState(ClientFlowMoviePlay, queue);
|
||||
break;
|
||||
case ClientStateMoviePlay:
|
||||
SetGameState(ClientStateFrontEnd, queue);
|
||||
case ClientFlowMoviePlay:
|
||||
CMainFlow::SetGameState(ClientFlowFrontEnd, queue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
|
|||
{
|
||||
switch (state)
|
||||
{
|
||||
case ClientStateFrontEnd:
|
||||
case ClientFlowFrontEnd:
|
||||
{
|
||||
if (g_main->GetGameplayResult() == GameplayResultNone)
|
||||
{
|
||||
|
@ -48,12 +48,12 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
|
|||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(TargetIOWinManager, 12, 11, new CFrontEndUI(queue))));
|
||||
break;
|
||||
}
|
||||
case ClientStateGameLoad:
|
||||
case ClientFlowGameLoad:
|
||||
{
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(TargetIOWinManager, 10, 1000, new CMFGameLoader())));
|
||||
break;
|
||||
}
|
||||
case ClientStateMoviePlay:
|
||||
case ClientFlowMoviePlay:
|
||||
{
|
||||
switch (g_main->GetGameplayResult())
|
||||
{
|
||||
|
|
|
@ -1,12 +1,36 @@
|
|||
#include <LogVisor/LogVisor.hpp>
|
||||
#include "CTweaks.hpp"
|
||||
#include "CResFactory.hpp"
|
||||
#include "CResLoader.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
ITweakPlayerControl* g_tweakPlayerControl = nullptr;
|
||||
|
||||
namespace MP1
|
||||
{
|
||||
|
||||
LogVisor::LogModule Log("MP1::CTweaks");
|
||||
|
||||
static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name)
|
||||
{
|
||||
const SObjectTag* tag = factory.GetResourceIdByName(name);
|
||||
if (!tag)
|
||||
Log.report(LogVisor::FatalError, "Tweak Asset not found when loading... '%s'", name);
|
||||
return *tag;
|
||||
}
|
||||
|
||||
void CTweaks::RegisterTweaks()
|
||||
{
|
||||
CResFactory& factory = *g_ResFactory;
|
||||
CResLoader& loader = factory.GetLoader();
|
||||
std::unique_ptr<CInputStream> strm;
|
||||
|
||||
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr));
|
||||
TOneStatic<DNAMP1::CTweakPlayerControl> playerControl(*strm);
|
||||
g_tweakPlayerControl = playerControl.GetAllocSpace();
|
||||
}
|
||||
|
||||
void CTweaks::RegisterResourceTweaks()
|
||||
|
|
|
@ -57,10 +57,10 @@ class CGameGlobalObjects
|
|||
{
|
||||
}
|
||||
static CBooRenderer*
|
||||
AllocateRenderer(IObjectStore& store, COsContext& osctx,
|
||||
AllocateRenderer(IObjectStore& store,
|
||||
CMemorySys& memSys, CResFactory& resFactory)
|
||||
{
|
||||
g_Renderer = new CBooRenderer(store, osctx, memSys, resFactory);
|
||||
g_Renderer = new CBooRenderer(store, memSys, resFactory);
|
||||
return g_Renderer;
|
||||
}
|
||||
|
||||
|
@ -77,11 +77,11 @@ public:
|
|||
g_TweakManager = &m_tweakManager;
|
||||
}
|
||||
|
||||
void PostInitialize(COsContext& osctx, CMemorySys& memSys)
|
||||
void PostInitialize(CMemorySys& memSys)
|
||||
{
|
||||
AddPaksAndFactories();
|
||||
LoadStringTable();
|
||||
m_renderer.reset(AllocateRenderer(m_simplePool, osctx, memSys, m_resFactory));
|
||||
m_renderer.reset(AllocateRenderer(m_simplePool, memSys, m_resFactory));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -97,7 +97,7 @@ class CGameArchitectureSupport
|
|||
CConsoleOutputWindow m_consoleWindow;
|
||||
CAudioStateWin m_audioStateWin;
|
||||
public:
|
||||
CGameArchitectureSupport(COsContext& osctx)
|
||||
CGameArchitectureSupport()
|
||||
: m_audioSys(0,0,0,0,0)
|
||||
{
|
||||
}
|
||||
|
@ -109,9 +109,8 @@ public:
|
|||
};
|
||||
|
||||
CMain::CMain()
|
||||
: x6c_memSys(*this, CMemorySys::GetGameAllocator())
|
||||
: x6c_memSys(CMemorySys::GetGameAllocator())
|
||||
{
|
||||
OpenWindow("", 0, 0, 640, 480);
|
||||
g_main = this;
|
||||
xe4_gameplayResult = GameplayResultPlaying;
|
||||
}
|
||||
|
@ -140,12 +139,12 @@ int CMain::RsMain(int argc, const char* argv[])
|
|||
{
|
||||
TOneStatic<CGameGlobalObjects> globalObjs;
|
||||
InitializeSubsystems();
|
||||
globalObjs->PostInitialize(*this, x6c_memSys);
|
||||
globalObjs->PostInitialize(x6c_memSys);
|
||||
x70_tweaks.RegisterTweaks();
|
||||
AddWorldPaks();
|
||||
g_TweakManager->ReadFromMemoryCard("AudioTweaks");
|
||||
FillInAssetIDs();
|
||||
TOneStatic<CGameArchitectureSupport> archSupport(*this);
|
||||
TOneStatic<CGameArchitectureSupport> archSupport;
|
||||
while (!xe8_finished)
|
||||
{
|
||||
xe8_finished = archSupport->Update();
|
||||
|
@ -156,138 +155,11 @@ int CMain::RsMain(int argc, const char* argv[])
|
|||
}
|
||||
}
|
||||
|
||||
struct WindowCallback : boo::IWindowCallback
|
||||
{
|
||||
|
||||
void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
|
||||
{
|
||||
fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
|
||||
}
|
||||
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
|
||||
{
|
||||
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
|
||||
}
|
||||
void mouseMove(const SWindowCoord& coord)
|
||||
{
|
||||
//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
|
||||
}
|
||||
void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
|
||||
{
|
||||
fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
|
||||
}
|
||||
|
||||
void touchDown(const STouchCoord& coord, uintptr_t tid)
|
||||
{
|
||||
//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
||||
}
|
||||
void touchUp(const STouchCoord& coord, uintptr_t tid)
|
||||
{
|
||||
//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
||||
}
|
||||
void touchMove(const STouchCoord& coord, uintptr_t tid)
|
||||
{
|
||||
//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
||||
}
|
||||
|
||||
void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
|
||||
{
|
||||
|
||||
}
|
||||
void charKeyUp(unsigned long charCode, EModifierKey mods)
|
||||
{
|
||||
|
||||
}
|
||||
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
|
||||
{
|
||||
|
||||
}
|
||||
void specialKeyUp(ESpecialKey key, EModifierKey mods)
|
||||
{
|
||||
|
||||
}
|
||||
void modKeyDown(EModifierKey mod, bool isRepeat)
|
||||
{
|
||||
|
||||
}
|
||||
void modKeyUp(EModifierKey mod)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct DolphinSmashAdapterCallback : boo::IDolphinSmashAdapterCallback
|
||||
{
|
||||
void controllerConnected(unsigned idx, boo::EDolphinControllerType)
|
||||
{
|
||||
printf("CONTROLLER %u CONNECTED\n", idx);
|
||||
}
|
||||
void controllerDisconnected(unsigned idx, boo::EDolphinControllerType)
|
||||
{
|
||||
printf("CONTROLLER %u DISCONNECTED\n", idx);
|
||||
}
|
||||
void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
|
||||
const boo::DolphinControllerState& state)
|
||||
{
|
||||
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
|
||||
}
|
||||
};
|
||||
|
||||
class ApplicationDeviceFinder : public boo::DeviceFinder
|
||||
{
|
||||
std::unique_ptr<boo::DolphinSmashAdapter> smashAdapter = NULL;
|
||||
DolphinSmashAdapterCallback m_cb;
|
||||
public:
|
||||
ApplicationDeviceFinder()
|
||||
: boo::DeviceFinder({typeid(boo::DolphinSmashAdapter)})
|
||||
{}
|
||||
void deviceConnected(boo::DeviceToken& tok)
|
||||
{
|
||||
if (!smashAdapter)
|
||||
{
|
||||
smashAdapter.reset(dynamic_cast<boo::DolphinSmashAdapter*>(tok.openAndGetDevice()));
|
||||
smashAdapter->setCallback(&m_cb);
|
||||
smashAdapter->startRumble(0);
|
||||
}
|
||||
}
|
||||
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device)
|
||||
{
|
||||
if (smashAdapter.get() == device)
|
||||
smashAdapter.reset(nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
struct ApplicationCallback : boo::IApplicationCallback
|
||||
{
|
||||
boo::IWindow* mainWindow = NULL;
|
||||
ApplicationDeviceFinder devFinder;
|
||||
WindowCallback windowCallback;
|
||||
void appLaunched(boo::IApplication* app)
|
||||
{
|
||||
mainWindow = app->newWindow("YAY!");
|
||||
mainWindow->setCallback(&windowCallback);
|
||||
mainWindow->showWindow();
|
||||
devFinder.startScanning();
|
||||
}
|
||||
void appQuitting(boo::IApplication*)
|
||||
{
|
||||
delete mainWindow;
|
||||
}
|
||||
void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
|
||||
{
|
||||
fprintf(stderr, "OPENING: ");
|
||||
for (const std::string& path : paths)
|
||||
fprintf(stderr, "%s ", path.c_str());
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
};
|
||||
|
||||
int main(int argc, const char* argv[])
|
||||
{
|
||||
Retro::TOneStatic<ApplicationCallback> appCB;
|
||||
std::unique_ptr<boo::IApplication> app =
|
||||
boo::ApplicationBootstrap(boo::IApplication::PLAT_AUTO, *appCB,
|
||||
"mp1", "MP1", argc, argv);
|
||||
Retro::TOneStatic<Retro::MP1::CMain> main;
|
||||
std::unique_ptr<boo::IApplication> app =
|
||||
boo::ApplicationBootstrap(boo::IApplication::PLAT_AUTO, *main,
|
||||
"mp1", "MP1", argc, argv);
|
||||
return main->RsMain(argc, argv);
|
||||
}
|
||||
|
|
2
libBoo
2
libBoo
|
@ -1 +1 @@
|
|||
Subproject commit d69e76d911198e060b825000cc4e8ce9273df537
|
||||
Subproject commit 12e5948d3178df7f689d9676e103760dbb89d07d
|
Loading…
Reference in New Issue