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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:47:42 +00:00

Major graphics resource performance improvement

This commit is contained in:
Jack Andersen
2017-11-19 13:48:09 -10:00
parent 3522d757fc
commit cff5198e6b
14 changed files with 235 additions and 139 deletions

View File

@@ -70,6 +70,44 @@ struct CBooSurface
}
};
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
struct GeometryUniformLayout
{
boo::ObjToken<boo::IGraphicsBufferD> m_sharedBuffer;
size_t m_geomBufferSize = 0;
size_t m_skinBankCount = 0;
size_t m_weightVecCount = 0;
std::vector<size_t> m_skinOffs;
std::vector<size_t> m_skinSizes;
std::vector<size_t> m_uvOffs;
std::vector<size_t> m_uvSizes;
GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf) const;
};
struct SShader
{
std::vector<TCachedToken<CTexture>> x0_textures;
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
MaterialSet m_matSet;
std::experimental::optional<GeometryUniformLayout> m_geomLayout;
int m_matSetIdx;
SShader(int idx) : m_matSetIdx(idx) {}
void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
void UnlockTextures();
std::shared_ptr<hecl::Runtime::ShaderPipelines>
BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
void BuildShaders(const hecl::HMDLMeta& meta,
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders);
void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
};
class CBooModel
{
friend class CModel;
@@ -77,24 +115,8 @@ class CBooModel
friend class CBooRenderer;
friend class CMetroidModelInstance;
friend class CSkinnedModel;
friend struct GeometryUniformLayout;
public:
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
struct SShader
{
std::vector<TCachedToken<CTexture>> x0_textures;
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
MaterialSet m_matSet;
int m_matSetIdx;
SShader(int idx) : m_matSetIdx(idx) {}
void UnlockTextures();
std::shared_ptr<hecl::Runtime::ShaderPipelines>
BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
void BuildShaders(const hecl::HMDLMeta& meta,
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders);
void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
};
enum class ESurfaceSelection
{
UnsortedOnly,
@@ -110,6 +132,7 @@ private:
CModel* m_model;
std::vector<CBooSurface>* x0_surfaces;
const MaterialSet* x4_matSet;
const GeometryUniformLayout* m_geomLayout;
int m_matSetIdx = -1;
const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>* m_pipelines;
std::vector<TCachedToken<CTexture>> x1c_textures;
@@ -134,6 +157,7 @@ private:
size_t m_uniformDataSize = 0;
struct ModelInstance
{
boo::ObjToken<boo::IGraphicsBufferD> m_geomUniformBuffer;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
boo::ObjToken<boo::IVertexFormat> m_dynamicVtxFmt;
@@ -233,19 +257,20 @@ public:
static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
static void DisableShadowMaps();
static void SetDummyTextures(bool b) { g_DummyTextures = true; }
static void SetDummyTextures(bool b) { g_DummyTextures = b; }
};
class CModel
{
friend class CBooModel;
friend struct GeometryUniformLayout;
//std::unique_ptr<u8[]> x0_data;
//u32 x4_dataLen;
TToken<CModel> m_selfToken; /* DO NOT LOCK! */
zeus::CAABox m_aabb;
u32 m_flags;
std::vector<CBooSurface> x8_surfaces;
std::vector<CBooModel::SShader> x18_matSets;
std::vector<SShader> x18_matSets;
std::unique_ptr<CBooModel> x28_modelInst;
CModel* x30_next = nullptr;
CModel* x34_prev = nullptr;