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Major graphics resource performance improvement
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@@ -213,7 +213,7 @@ public:
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u32 x8_collisionSize = 0;
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std::experimental::optional<CAreaRenderOctTree> xc_octTree;
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std::vector<CMetroidModelInstance> x4c_insts;
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CBooModel::SShader m_materialSet = {0};
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SShader m_materialSet = {0};
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//std::unique_ptr<from unknown, pointless MREA section> x5c_;
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std::vector<CWorldLight> x60_lightsA;
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std::vector<CLight> x70_gfxLightsA;
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