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Decomp fix for CBSLoopReaction::Start
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@ -716,7 +716,8 @@ void CBSLoopReaction::Start(CBodyController& bc, CStateManager& mgr) {
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x4_state = pas::ELoopState::Loop;
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const CPASAnimParmData loopParms(pas::EAnimationState::LoopReaction, CPASAnimParm::FromEnum(s32(x8_reactionType)),
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CPASAnimParm::FromEnum(s32(x4_state)));
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bc.LoopBestAnimation(loopParms, *mgr.GetActiveRandom());
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// Intentionally using parms instead of loopParms
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bc.LoopBestAnimation(parms, *mgr.GetActiveRandom());
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}
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}
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