heclTest fix

This commit is contained in:
Jack Andersen 2018-01-15 20:41:33 -10:00
parent ac29a724ba
commit d3e1829994
1 changed files with 1 additions and 1 deletions

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@ -130,7 +130,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
/* Compile HECL shader */ /* Compile HECL shader */
static std::string testShader = "HECLOpaque(Texture(0, UV(0)))"; static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
//static std::string testShader = "HECLOpaque(vec3(1.0,1.0,1.0),1.0)"; //static std::string testShader = "HECLOpaque(vec3(1.0,1.0,1.0),1.0)";
hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, boo::Primitive::TriStrips, hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, boo::Primitive::TriStrips,
hecl::Backend::ReflectionType::None, false, false, false); hecl::Backend::ReflectionType::None, false, false, false);
std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj = std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj =
shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF); shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF);