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Update CModelBoo.cpp
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@ -47,6 +47,7 @@ void CBooModel::BuildGfxToken()
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m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
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sizeof(SUnskinnedXf), 1);
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boo::IGraphicsBuffer* bufs[] = {m_unskinnedXfBuffer};
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m_shaderDataBindings.clear();
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m_shaderDataBindings.reserve(x4_matSet->materials.size());
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auto pipelineIt = m_pipelines->begin();
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std::vector<boo::ITexture*> texs;
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