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Implement CKnockBackController
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@@ -7,7 +7,7 @@ CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType
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CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32,
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const CActorParameters& actParms, bool)
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: CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, EBodyType::Restricted, actParms, 1)
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EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::One)
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{
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}
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