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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 05:07:43 +00:00

Implement CKnockBackController

This commit is contained in:
Jack Andersen
2018-11-04 20:12:53 -10:00
parent 4c306e7e40
commit d6051f8808
39 changed files with 947 additions and 102 deletions

View File

@@ -28,7 +28,7 @@ CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view nam
const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
const CPatternedInfo& pInfo, CPatterned::EMovementType moveType,
CPatterned::EColliderType colliderType, EBodyType bodyType, const CActorParameters& actorParms,
int variant)
EKnockBackVariant kbVariant)
: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
pInfo.xcc_bodyOrigin +
@@ -50,12 +50,13 @@ x3c4_detectionAngle(std::cos(zeus::degToRad(pInfo.x14_dectectionAngle))),
x3c8_leashRadius(pInfo.x28_leashRadius),
x3cc_playerLeashRadius(pInfo.x2c_playerLeashRadius),
x3d0_playerLeashTime(pInfo.x30_playerLeashTime),
x3fc_flavor(flavor)
x3fc_flavor(flavor),
x460_knockBackController(kbVariant)
{
x400_25_ = true;
x400_25_alive = true;
x400_31_ = moveType == CPatterned::EMovementType::Flyer;
x402_29_ = true;
x402_30_ = x402_31_ = actorParms.HasThermalHeat();
x402_30_ = x402_31_thawed = actorParms.HasThermalHeat();
x403_25_ = true;
x403_26_ = true;
x404_contactDamage = pInfo.x34_contactDamageInfo;
@@ -67,7 +68,6 @@ x3fc_flavor(flavor)
x4fc_ = pInfo.x108_;
x508_colliderType = colliderType;
x50c_thermalMag = actorParms.GetThermalMag();
x510_.reset(new CVertexMorphEffect);
x514_ = pInfo.x110_particle1Scale;
x540_ = pInfo.x124_particle2Scale;
@@ -84,7 +84,7 @@ x3fc_flavor(flavor)
x404_contactDamage.SetRadius(0.f);
xe6_29_renderParticleDBInside = false;
x402_27_ = x64_modelData->HasModel(CModelData::EWhichModel::XRay);
x402_27_ = !x64_modelData->HasModel(CModelData::EWhichModel::XRay);
BuildBodyController(bodyType);
}
@@ -101,7 +101,7 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
{
case EScriptObjectMessage::Registered:
{
if (x508_colliderType == EColliderType::Zero)
if (x508_colliderType != EColliderType::One)
{
CMaterialList include = GetMaterialFilter().GetIncludeList();
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
@@ -112,7 +112,10 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
if (HasModelData() && GetModelData()->HasAnimData() && GetModelData()->GetAnimationData()->GetIceModel())
{
/* TODO Initialize CVertexMorphEffect located at 0x8007CC7C */
const auto& baseAABB = GetBaseBoundingBox();
float diagExtent = (baseAABB.max - baseAABB.min).magnitude() * 0.5f;
x510_vertexMorph = std::make_shared<CVertexMorphEffect>(zeus::CVector3f::skRight,
zeus::CVector3f{}, diagExtent, 0.f, *mgr.GetActiveRandom());
}
xf8_25_angularEnabled = true;
@@ -155,20 +158,21 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
const CDamageInfo& info = proj->GetDamageInfo();
if (info.GetWeaponMode().GetType() == EWeaponType::Wave)
{
if (x460_.x81_26_ && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
if (x460_knockBackController.x81_26_ && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
{
x401_31_ = true;
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One, false,
info.GetKnockBackPower());
// x460_.sub80233D30(2);
x460_knockBackController.DeferKnockBack(EWeaponType::Wave);
}
}
else if (info.GetWeaponMode().GetType() == EWeaponType::Plasma)
{
if (x460_.x81_27_ && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
if (x460_knockBackController.x81_27_ && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
{
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One, false, info.GetKnockBackPower());
// x460_.sub80233D30(2);
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One,
false, info.GetKnockBackPower());
x460_knockBackController.DeferKnockBack(EWeaponType::Plasma);
}
}
if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId())
@@ -189,18 +193,24 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
}
}
void CPatterned::UpdateFrozenState(bool thawed)
{
x402_31_thawed = thawed;
if (x403_24_keepThermalVisorState)
return;
xe6_27_thermalVisorFlags = thawed ? 2 : 1;
}
void CPatterned::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
#if 0
if (x402_30_)
sub80077854(x450_bodyController->GetPercentageFrozen() == 0.f);
#endif
UpdateFrozenState(x450_bodyController->GetPercentageFrozen() == 0.f);
if (x64_modelData->GetAnimationData()->GetIceModel())
x510_->Update(dt);
x510_vertexMorph->Update(dt);
if (x402_26_)
{
@@ -209,7 +219,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
x400_29_ = true;
}
if (x400_25_ && !x400_28_ && x400_29_)
if (x400_25_alive && !x400_28_ && x400_29_)
{
if (x3e0_ > 0.f && x400_29_)
{
@@ -253,7 +263,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
else
x4f0_ = 0.f;
if (x460_.x81_26_ && x401_31_ && x402_24_)
if (x460_knockBackController.x81_26_ && x401_31_ && x402_24_)
Shock(0.5f + mgr.GetActiveRandom()->Range(0.f, 0.5f), 0.2f);
x402_24_ = x401_24_;
@@ -261,7 +271,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x450_bodyController->IsElectrocuting())
{
mgr.GetActorModelParticles()->StartElectric(*this);
if (x3f0_ > 0.f && x400_25_)
if (x3f0_ > 0.f && x400_25_alive)
{
CDamageInfo dInfo({EWeaponType::Wave}, x3f0_, 0.f, 0.f);
mgr.ApplyDamage(kInvalidUniqueId, GetUniqueId(), kInvalidUniqueId, dInfo,
@@ -279,7 +289,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x450_bodyController->IsOnFire())
{
if (x400_25_)
if (x400_25_alive)
{
mgr.GetActorModelParticles()->LightDudeOnFire(*this);
CDamageInfo dInfo({EWeaponType::Wave}, x3f0_, 0.f, 0.f);
@@ -300,10 +310,10 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x401_30_)
{
x401_30_ = false;
Death(mgr, GetTransform().frontVector(), EStateMsg::Twenty);
Death(GetTransform().frontVector(), mgr, EScriptObjectState::DeathRattle);
}
float thinkDt = (x400_25_ ? dt : dt * sub80078a88());
float thinkDt = (x400_25_alive ? dt : dt * sub80078a88());
x450_bodyController->Update(thinkDt, mgr);
x450_bodyController->MultiplyPlaybackRate(x3b4_speed);
@@ -317,7 +327,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
ThinkAboutMove(thinkDt);
//x460_.sub80233b58(thinkDt, mgr, *this);
x460_knockBackController.Update(thinkDt, mgr, *this);
x4e4_ = GetTranslation() + PredictMotion(thinkDt).x0_translation;
x328_26_ = false;
if (x420_curDamageTime > 0.f)
@@ -352,7 +362,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
void CPatterned::Touch(CActor& act, CStateManager& mgr)
{
if (!x400_25_)
if (!x400_25_alive)
return;
if (TCastToPtr<CGameProjectile> proj = act)
@@ -397,6 +407,17 @@ zeus::CVector3f CPatterned::GetAimPosition(const urde::CStateManager& mgr, float
return offset + GetBoundingBox().center();
}
void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude)
{
CHealthInfo* hInfo = HealthInfo(mgr);
if (!x401_27_ && !x401_28_ && hInfo)
{
x460_knockBackController.KnockBack(backVec, mgr, *this, info, type, magnitude);
/* TODO: Finish */
}
}
void CPatterned::BuildBodyController(EBodyType bodyType)
{
if (x450_bodyController)
@@ -406,7 +427,7 @@ void CPatterned::BuildBodyController(EBodyType bodyType)
auto anim = x450_bodyController->GetPASDatabase().FindBestAnimation(CPASAnimParmData(24,
CPASAnimParm::FromEnum(0)), -1);
/* TODO: Double check this */
x460_.x81_26_ = anim.first != 0.f;
x460_knockBackController.x81_26_ = anim.first != 0.f;
}
zeus::CVector3f CPatterned::GetGunEyePos() const