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Implement CKnockBackController
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@@ -10,7 +10,7 @@ CWallWalker::CWallWalker(ECharacter chr, TUniqueId uid, std::string_view name, E
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const CEntityInfo& eInfo, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, EMovementType mType,
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EColliderType colType, EBodyType bType, const CActorParameters& aParms, float f1, float f2,
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s32 w1, float f3, u32 w2, float f4, bool b1)
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EKnockBackVariant w1, float f3, u32 w2, float f4, bool b1)
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: CPatterned(chr, uid, name, flavType, eInfo, xf, std::move(mData), pInfo, mType, colType, bType, aParms, w1)
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, x590_colSphere(zeus::CSphere(zeus::CVector3f::skZero, pInfo.GetHalfExtent()), x68_material)
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, x5b0_(f1)
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