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CModel destructor & frame list fixes
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@@ -2099,7 +2099,10 @@ void CStateManager::UpdateAreaSounds() {
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CSfxManager::SetActiveAreas(areas);
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}
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void CStateManager::FrameEnd() { g_SimplePool->Flush(); }
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void CStateManager::FrameEnd() {
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CModel::FrameDone();
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g_SimplePool->Flush();
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}
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void CStateManager::ProcessPlayerInput() {
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if (x84c_player) {
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