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CModel destructor & frame list fixes
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@@ -168,7 +168,10 @@ void CInGameGuiManager::DoStateTransition(CStateManager& stateMgr) {
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}
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}
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void CInGameGuiManager::DestroyAreaTextures(CStateManager& stateMgr) {}
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void CInGameGuiManager::DestroyAreaTextures(CStateManager& stateMgr) {
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// TODO
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CModel::DisableTextureTimeout();
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}
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void CInGameGuiManager::TryReloadAreaTextures() {}
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@@ -270,6 +273,7 @@ void CInGameGuiManager::OnNewPauseScreenState(CArchitectureQueue& archQueue) {
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if (x1c0_nextState >= EInGameGuiState::Zero && x1c0_nextState <= EInGameGuiState::InGame) {
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if (x44_messageScreen)
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x44_messageScreen.reset();
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CModel::EnableTextureTimeout();
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RefreshHudOptions();
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}
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x1bc_prevState = x1c0_nextState;
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