mirror of https://github.com/AxioDL/metaforce.git
Implement CAtomicAlpha
This commit is contained in:
parent
6fe99a7ddf
commit
d657a8ecf6
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@ -215,7 +215,7 @@ EWeaponCollisionResponseTypes CCollisionResponseData::GetWorldCollisionResponseT
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}
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}
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bool CCollisionResponseData::ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes type) {
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bool CCollisionResponseData::ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes type) {
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return (type >= EWeaponCollisionResponseTypes::Unknown19 && type <= EWeaponCollisionResponseTypes::Unknown43);
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return (type >= EWeaponCollisionResponseTypes::Unknown19 && type <= EWeaponCollisionResponseTypes::AtomicAlpha);
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}
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}
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bool CCollisionResponseData::ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes type) {
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bool CCollisionResponseData::ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes type) {
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@ -223,7 +223,7 @@ bool CCollisionResponseData::ResponseTypeIsEnemySpecial(EWeaponCollisionResponse
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}
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}
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bool CCollisionResponseData::ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes type) {
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bool CCollisionResponseData::ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes type) {
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return (type >= EWeaponCollisionResponseTypes::Unknown69 && type <= EWeaponCollisionResponseTypes::Unknown93);
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return (type >= EWeaponCollisionResponseTypes::Unknown69 && type <= EWeaponCollisionResponseTypes::AtomicAlphaReflect);
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}
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}
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FourCC CCollisionResponseData::UncookedResType() { return SBIG('CRSM'); }
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FourCC CCollisionResponseData::UncookedResType() { return SBIG('CRSM'); }
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@ -56,7 +56,7 @@ enum class EWeaponCollisionResponseTypes {
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Unknown40,
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Unknown40,
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Unknown41,
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Unknown41,
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Unknown42,
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Unknown42,
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Unknown43,
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AtomicAlpha,
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Unknown44,
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Unknown44,
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Unknown45,
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Unknown45,
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Unknown46,
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Unknown46,
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@ -106,7 +106,7 @@ enum class EWeaponCollisionResponseTypes {
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Unknown90,
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Unknown90,
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Unknown91,
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Unknown91,
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Unknown92,
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Unknown92,
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Unknown93
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AtomicAlphaReflect
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};
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};
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class CCollisionResponseData {
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class CCollisionResponseData {
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@ -1,10 +1,158 @@
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#include "CAtomicAlpha.hpp"
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#include "CAtomicAlpha.hpp"
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#include "World/CWorld.hpp"
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#include "World/CGameArea.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CPatternedInfo.hpp"
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#include "Weapon/CPlayerGun.hpp"
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#include "CStateManager.hpp"
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namespace urde::MP1 {
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namespace urde::MP1 {
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const std::string_view CAtomicAlpha::skBombLocators[4] = {
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"bomb1_LCTR"sv,
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"bomb2_LCTR"sv,
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"bomb3_LCTR"sv,
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"bomb4_LCTR"sv
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};
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CAtomicAlpha::CAtomicAlpha(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CAtomicAlpha::CAtomicAlpha(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
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CAssetId wpsc, const CDamageInfo& dInfo, float f1, float f2, float f3, CAssetId cmdl,
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CAssetId bombWeapon, const CDamageInfo& bombDamage, float bombDropDelay, float f2, float f3, CAssetId cmdl,
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bool b1, bool b2)
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bool invisible, bool b2)
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: CPatterned(ECharacter::AtomicAlpha, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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: CPatterned(ECharacter::AtomicAlpha, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium) {}
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium)
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, x568_24_inRange(false)
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, x568_25_invisible(invisible)
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, x568_26_applyBeamAttraction(b2)
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, x56c_bomdDropDelay(bombDropDelay)
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, x570_bombReappearDelay(f2)
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, x574_bombRappearTime(f3)
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, x580_pathFind(nullptr, 3, pInfo.GetPathfindingIndex(), 1.f, 1.f)
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, x668_bombProjectile(bombWeapon, bombDamage)
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, x690_bombModel(CStaticRes(cmdl, GetModelData()->GetScale())) {
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const_cast<TToken<CWeaponDescription>*>(&x668_bombProjectile.Token())->Lock();
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for (u32 i = 0; i < skBombCount; ++i) {
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x6dc_bombLocators.push_back(
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SBomb(skBombLocators[i], pas::ELocomotionType(u32(pas::ELocomotionType::Internal10) + i)));
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}
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}
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void CAtomicAlpha::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::InitializedInArea) {
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x580_pathFind.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
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} else if (msg == EScriptObjectMessage::Registered) {
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x450_bodyController->Activate(mgr);
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} else if (msg == EScriptObjectMessage::AddSplashInhabitant) {
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if (x400_25_alive)
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x401_30_pendingDeath = true;
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}
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}
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void CAtomicAlpha::Render(const CStateManager& mgr) const {
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible)
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return;
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CPatterned::Render(mgr);
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for (const SBomb& bomb : x6dc_bombLocators) {
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zeus::CTransform locatorXf = GetTransform() * GetScaledLocatorTransform(bomb.x0_locatorName) *
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zeus::CTransform::Scale(std::min(1.f, std::max(0.f, bomb.x14_scaleTime - x570_bombReappearDelay) / x570_bombReappearDelay));
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CModelFlags flags;
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flags.x2_flags = 1 | 2;
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flags.x4_color = zeus::CColor::skWhite;
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x690_bombModel.Render(mgr, locatorXf, x90_actorLights.get(), flags);
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}
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}
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void CAtomicAlpha::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible)
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return;
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CPatterned::AddToRenderer(frustum, mgr);
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}
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void CAtomicAlpha::Think(float dt, CStateManager& mgr) {
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CPatterned::Think(dt, mgr);
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if (!GetActive())
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return;
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x578_bombTime += dt;
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for (SBomb& bomb : x6dc_bombLocators) {
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bomb.x14_scaleTime += dt;
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}
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}
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void CAtomicAlpha::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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if (type == EUserEventType::Projectile) {
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zeus::CVector3f origin = GetLctrTransform(node.GetLocatorName()).origin;
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zeus::CTransform xf = zeus::lookAt(origin, origin + zeus::CVector3f::skDown, zeus::CVector3f::skUp);
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LaunchProjectile(xf, mgr, 4, EProjectileAttrib::None, false, {}, 0xFFFF, false, zeus::CVector3f(1.f));
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x578_bombTime = 0.f;
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x57c_curBomb = (x57c_curBomb + 1) & (x6dc_bombLocators.size() - 1);
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} else
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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bool CAtomicAlpha::Leash(CStateManager& mgr, float) {
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if ((mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() <=
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x3cc_playerLeashRadius * x3cc_playerLeashRadius)
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return false;
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return x3d4_curPlayerLeashTime > x3d0_playerLeashTime;
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}
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bool CAtomicAlpha::AggressionCheck(CStateManager& mgr, float) {
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const CPlayerGun* playerGun = mgr.GetPlayer().GetPlayerGun();
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float factor = 0.f;
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if (x568_26_applyBeamAttraction && playerGun->IsCharging())
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factor = playerGun->GetChargeBeamFactor();
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return factor > 0.1f;
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}
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void CAtomicAlpha::CollidedWith(TUniqueId uid, const CCollisionInfoList& list, CStateManager& mgr) {
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if (IsAlive()) {
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if (TCastToConstPtr<CPlayer> pl = mgr.GetObjectById(uid)) {
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if (x420_curDamageRemTime <= 0.f) {
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mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), 0.5f, 0.25f);
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for (SBomb& bomb : x6dc_bombLocators) {
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bomb.x14_scaleTime = 0.f;
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}
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}
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}
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}
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CPatterned::CollidedWith(uid, list, mgr);
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}
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void CAtomicAlpha::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
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CPatterned::Patrol(mgr, msg, arg);
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if (msg == EStateMsg::Activate) {
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x578_bombTime = 0.f;
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} else if (msg == EStateMsg::Update) {
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if (x568_24_inRange) {
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if (x578_bombTime >= x56c_bomdDropDelay &&
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x6dc_bombLocators[0].x14_scaleTime > (x570_bombReappearDelay + x574_bombRappearTime)) {
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x450_bodyController->SetLocomotionType(x6dc_bombLocators[x57c_curBomb].x10_locomotionType);
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} else {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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}
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if (Leash(mgr, arg))
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x568_24_inRange = false;
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} else {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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if (InMaxRange(mgr, arg))
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x568_24_inRange = true;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x568_24_inRange = false;
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}
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}
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void CAtomicAlpha::Attack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Internal8);
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} else if (msg == EStateMsg::Update) {
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zeus::CVector3f seekVec = x664_steeringBehaviors.Seek(*this, mgr.GetPlayer().GetEyePosition());
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(seekVec, {}, 1.f));
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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}
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}
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} // namespace urde::MP1
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} // namespace urde::MP1
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@ -1,13 +1,61 @@
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#pragma once
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#pragma once
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#include "World/CPatterned.hpp"
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#include "World/CPatterned.hpp"
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#include "World/CPathFindSearch.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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namespace urde::MP1 {
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namespace urde::MP1 {
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class CAtomicAlpha : public CPatterned {
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class CAtomicAlpha : public CPatterned {
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static const std::string_view skBombLocators[4];
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static constexpr u32 skBombCount = 4;
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struct SBomb {
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std::string x0_locatorName;
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pas::ELocomotionType x10_locomotionType;
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float x14_scaleTime = FLT_MAX;
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SBomb(const std::string_view locator, pas::ELocomotionType locomotionType)
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: x0_locatorName(locator.data())
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, x10_locomotionType(locomotionType) {}
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};
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bool x568_24_inRange : 1;
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bool x568_25_invisible : 1;
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bool x568_26_applyBeamAttraction : 1;
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float x56c_bomdDropDelay;
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float x570_bombReappearDelay;
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float x574_bombRappearTime;
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float x578_bombTime = 0.f;
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u32 x57c_curBomb = 0;
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CPathFindSearch x580_pathFind;
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CSteeringBehaviors x664_steeringBehaviors;
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CProjectileInfo x668_bombProjectile;
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CModelData x690_bombModel;
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rstl::reserved_vector<SBomb, skBombCount> x6dc_bombLocators;
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public:
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public:
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DEFINE_PATTERNED(AtomicAlpha)
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DEFINE_PATTERNED(AtomicAlpha)
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CAtomicAlpha(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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CAtomicAlpha(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float,
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const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float,
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CAssetId, bool, bool);
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CAssetId, bool, bool);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Render(const CStateManager&) const;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void Think(float, CStateManager&);
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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CPathFindSearch* GetSearchPath() { return &x580_pathFind; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode& wMode, EProjectileAttrib) const {
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return GetDamageVulnerability()->WeaponHits(wMode, false) ? EWeaponCollisionResponseTypes::AtomicAlpha
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: EWeaponCollisionResponseTypes::AtomicAlphaReflect;
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}
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bool Leash(CStateManager& mgr, float);
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bool AggressionCheck(CStateManager&, float);
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void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);
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void Patrol(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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CProjectileInfo* GetProjectileInfo() { return &x668_bombProjectile; }
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};
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};
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} // namespace urde::MP1
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} // namespace urde::MP1
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@ -34,4 +34,11 @@ CBabygoth::CBabygoth(TUniqueId uid, std::string_view name, const CEntityInfo& in
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const CBabygothData& babyData)
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const CBabygothData& babyData)
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: CPatterned(ECharacter::Babygoth, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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: CPatterned(ECharacter::Babygoth, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium) {}
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium) {}
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void CBabygoth::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::Registered) {
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x450_bodyController->Activate(mgr);
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}
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}
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} // namespace urde::MP1
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} // namespace urde::MP1
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@ -50,6 +50,7 @@ public:
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DEFINE_PATTERNED(Babygoth)
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DEFINE_PATTERNED(Babygoth)
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CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
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const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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};
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};
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} // namespace urde::MP1
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} // namespace urde::MP1
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@ -269,7 +269,7 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
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if (vulnType != EVulnerability::Immune && !deflect) {
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if (vulnType != EVulnerability::Immune && !deflect) {
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deflect =
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deflect =
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(type == EWeaponCollisionResponseTypes::Unknown15 || type == EWeaponCollisionResponseTypes::EnemyShielded ||
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(type == EWeaponCollisionResponseTypes::Unknown15 || type == EWeaponCollisionResponseTypes::EnemyShielded ||
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(type >= EWeaponCollisionResponseTypes::Unknown69 && type <= EWeaponCollisionResponseTypes::Unknown93));
|
(type >= EWeaponCollisionResponseTypes::Unknown69 && type <= EWeaponCollisionResponseTypes::AtomicAlphaReflect));
|
||||||
}
|
}
|
||||||
|
|
||||||
SetTranslation(offsetPos);
|
SetTranslation(offsetPos);
|
||||||
|
|
|
@ -1789,10 +1789,11 @@ CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int
|
||||||
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
|
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
|
||||||
float scale = in.readFloatBig();
|
float scale = in.readFloatBig();
|
||||||
bool updateActors = in.readBool();
|
bool updateActors = in.readBool();
|
||||||
bool b2 = in.readBool();
|
bool updateOnCreation = in.readBool();
|
||||||
bool active = in.readBool();
|
bool active = in.readBool();
|
||||||
|
|
||||||
return new CScriptActorRotate(mgr.AllocateUniqueId(), name, info, rotation, scale, updateActors, b2, active);
|
return new CScriptActorRotate(mgr.AllocateUniqueId(), name, info, rotation, scale, updateActors, updateOnCreation,
|
||||||
|
active);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount,
|
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount,
|
||||||
|
|
Loading…
Reference in New Issue