mirror of https://github.com/AxioDL/metaforce.git
CEnvFxManager: Take std::vector by value and std::move
Same behavior, but allows calling code to move into the parameter, avoiding copies.
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@ -23,11 +23,11 @@ namespace urde {
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static rstl::reserved_vector<zeus::CVector2f, 256> g_SnowForces;
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CEnvFxManagerGrid::CEnvFxManagerGrid(const zeus::CVector2i& position, const zeus::CVector2i& extent,
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const std::vector<CVectorFixed8_8>& initialParticles, int reserve,
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CEnvFxManager& parent, boo::IGraphicsDataFactory::Context& ctx)
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std::vector<CVectorFixed8_8> initialParticles, int reserve, CEnvFxManager& parent,
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boo::IGraphicsDataFactory::Context& ctx)
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: x4_position(position)
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, xc_extent(extent)
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, x1c_particles(initialParticles)
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, x1c_particles(std::move(initialParticles))
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, m_instBuf(parent.m_instPool.allocateBlock(CGraphics::g_BooFactory, reserve))
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, m_uniformBuf(parent.m_uniformPool.allocateBlock(CGraphics::g_BooFactory))
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, m_lineRenderer(ctx, CLineRenderer::EPrimitiveMode::Lines, reserve * 2, parent.x40_txtrEnvGradient->GetBooTexture(),
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@ -79,7 +79,7 @@ class CEnvFxManagerGrid {
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public:
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CEnvFxManagerGrid(const zeus::CVector2i& position, const zeus::CVector2i& extent,
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const std::vector<CVectorFixed8_8>& initialParticles, int reserve, CEnvFxManager& parent,
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std::vector<CVectorFixed8_8> initialParticles, int reserve, CEnvFxManager& parent,
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boo::IGraphicsDataFactory::Context& ctx);
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void Render(const zeus::CTransform& xf, const zeus::CTransform& invXf, const zeus::CTransform& camXf, float fxDensity,
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EEnvFxType fxType, const CEnvFxManager& parent) const;
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