mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 14:24:56 +00:00
Add input visualization, protect first 7 object slots from deletion
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
This commit is contained in:
@@ -10,6 +10,8 @@
|
||||
#define STBI_ONLY_PNG
|
||||
#include "stb_image.h"
|
||||
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/Input/CInputGenerator.hpp"
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
|
||||
extern "C" const uint8_t NOTO_MONO_FONT[];
|
||||
@@ -171,6 +173,24 @@ void ImGuiEngine::Begin(float dt, float scale) {
|
||||
io.KeySuper = True(Input.m_modifiers & boo::EModifierKey::Command);
|
||||
memcpy(static_cast<bool*>(io.KeysDown), Input.m_keys.data(), sizeof(io.KeysDown));
|
||||
|
||||
#if 0
|
||||
if (g_InputGenerator != nullptr) {
|
||||
auto input = g_InputGenerator->GetLastInput();
|
||||
if (input.x4_controllerIdx == 0) {
|
||||
io.NavInputs[ImGuiNavInput_Activate] = input.DA();
|
||||
io.NavInputs[ImGuiNavInput_Cancel] = input.DB();
|
||||
io.NavInputs[ImGuiNavInput_DpadLeft] = input.DDPLeft() || input.DLALeft();
|
||||
io.NavInputs[ImGuiNavInput_DpadRight] = input.DDPRight() || input.DLARight();
|
||||
io.NavInputs[ImGuiNavInput_DpadUp] = input.DDPUp() || input.DLAUp();
|
||||
io.NavInputs[ImGuiNavInput_DpadDown] = input.DDPDown() || input.DLADown();
|
||||
io.NavInputs[ImGuiNavInput_LStickLeft] = input.ALALeft();
|
||||
io.NavInputs[ImGuiNavInput_LStickRight] = input.ALARight();
|
||||
io.NavInputs[ImGuiNavInput_LStickUp] = input.ALAUp();
|
||||
io.NavInputs[ImGuiNavInput_LStickDown] = input.ALADown();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (const auto c : ImGuiEngine::Input.m_charCodes) {
|
||||
io.AddInputCharacter(c);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user