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Re-organize MP1 specific world objects

This commit is contained in:
2017-02-03 15:32:15 -08:00
parent 6968d9f0d3
commit d9f5805356
25 changed files with 193 additions and 22 deletions

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#ifndef __URDE_MP1_CACTORCONTRAPTION_HPP__
#define __URDE_MP1_CACTORCONTRAPTION_HPP__
#include "World/CScriptActor.hpp"
#include "World/CDamageInfo.hpp"
namespace urde
{
namespace MP1
{
class CActorContraption : public CScriptActor
{
/* AKA Why Zoid?!?!?!? */
TToken<CGenDescription> x300_;
CDamageInfo x30c_;
public:
CActorContraption(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, ResId, const CDamageInfo&, bool);
};
}
}
#endif // __URDE_MP1_CACTORCONTRAPTION_HPP__