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Re-organize MP1 specific world objects
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25
Runtime/MP1/World/CActorContraption.hpp
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25
Runtime/MP1/World/CActorContraption.hpp
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#ifndef __URDE_MP1_CACTORCONTRAPTION_HPP__
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#define __URDE_MP1_CACTORCONTRAPTION_HPP__
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#include "World/CScriptActor.hpp"
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#include "World/CDamageInfo.hpp"
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namespace urde
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{
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namespace MP1
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{
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class CActorContraption : public CScriptActor
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{
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/* AKA Why Zoid?!?!?!? */
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TToken<CGenDescription> x300_;
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CDamageInfo x30c_;
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public:
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CActorContraption(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
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const CDamageVulnerability&, const CActorParameters&, ResId, const CDamageInfo&, bool);
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};
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}
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}
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#endif // __URDE_MP1_CACTORCONTRAPTION_HPP__
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