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Re-organize MP1 specific world objects

This commit is contained in:
2017-02-03 15:32:15 -08:00
parent 6968d9f0d3
commit d9f5805356
25 changed files with 193 additions and 22 deletions

View File

@@ -0,0 +1,27 @@
#include "CBeetle.hpp"
#include "World/CDamageInfo.hpp"
#include "Character/CCharLayoutInfo.hpp"
#include "TCastTo.hpp"
namespace urde
{
namespace MP1
{
CBeetle::CBeetle(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor, CBeetle::EEntranceType, const CDamageInfo&,
const CDamageVulnerability&, const zeus::CVector3f&, float, float, float, const CDamageVulnerability&,
const CActorParameters& aParams, const rstl::optional_object<CStaticRes>)
: CPatterned(EUnknown::Three, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Ground,
EColliderType::One, EBodyType::One, aParams, bool(flavor))
{
}
void CBeetle::Accept(IVisitor &visitor)
{
visitor.Visit(this);
}
}
}