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Re-organize MP1 specific world objects
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25
Runtime/MP1/World/CNewIntroBoss.cpp
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25
Runtime/MP1/World/CNewIntroBoss.cpp
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#include "CNewIntroBoss.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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namespace MP1
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{
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CNewIntroBoss::CNewIntroBoss(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& actParms, float, u32, const CDamageInfo& dInfo,
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u32, u32, u32, u32)
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: CPatterned(EUnknown::TwentyThree, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Two, actParms, true)
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{
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}
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void CNewIntroBoss::Accept(IVisitor &visitor)
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{
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visitor.Visit(this);
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}
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}
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}
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