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Re-organize MP1 specific world objects

This commit is contained in:
2017-02-03 15:32:15 -08:00
parent 6968d9f0d3
commit d9f5805356
25 changed files with 193 additions and 22 deletions

View File

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#include "CWarWasp.hpp"
#include "Character/CCharLayoutInfo.hpp"
#include "TCastTo.hpp"
namespace urde
{
namespace MP1
{
CWarWasp::CWarWasp(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor,
CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
ResId weapon, const CDamageInfo& dInfo2, ResId particle, u32 w3)
: CPatterned(EUnknown::ThirtyNine, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider,
EBodyType::Three, actorParms, false)
{
}
void CWarWasp::Accept(IVisitor& visitor) { visitor.Visit(this); }
}
}