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Re-organize MP1 specific world objects
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20
Runtime/MP1/World/CWarWasp.cpp
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20
Runtime/MP1/World/CWarWasp.cpp
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#include "CWarWasp.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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namespace MP1
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{
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CWarWasp::CWarWasp(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor,
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CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
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ResId weapon, const CDamageInfo& dInfo2, ResId particle, u32 w3)
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: CPatterned(EUnknown::ThirtyNine, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider,
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EBodyType::Three, actorParms, false)
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{
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}
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void CWarWasp::Accept(IVisitor& visitor) { visitor.Visit(this); }
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}
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}
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