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Re-organize MP1 specific world objects
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24
Runtime/MP1/World/CWarWasp.hpp
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24
Runtime/MP1/World/CWarWasp.hpp
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#ifndef CWARWASP_HPP
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#define CWARWASP_HPP
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#include "World/CPatterned.hpp"
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namespace urde
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{
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class CDamageInfo;
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namespace MP1
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{
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class CWarWasp : public CPatterned
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{
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public:
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CWarWasp(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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CPatterned::EFlavorType flavor, CPatterned::EColliderType, const CDamageInfo& dInfo1, const CActorParameters&,
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ResId weapon, const CDamageInfo& dInfo2, ResId particle, u32 w3);
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void Accept(IVisitor &visitor);
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};
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}
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}
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#endif // CWARWASP_HPP
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