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Re-organize MP1 specific world objects
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@@ -58,6 +58,8 @@ protected:
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bool xe4_28_ : 1;
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bool xe4_29_ : 1;
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bool xe4_30_ : 1;
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bool xe5_24_ : 1;
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bool xe5_25_ : 1;
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bool xe5_26_muted : 1;
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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@@ -69,6 +71,7 @@ protected:
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};
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u32 dummy = 0;
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};
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void _CreateShadow();
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public:
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enum class EFluidState
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@@ -131,6 +134,7 @@ public:
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void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
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void AddMaterial(EMaterialTypes, CStateManager&);
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void CreateShadow(bool);
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void SetCallTouch(bool callTouch);
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bool GetCallTouch() const;
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void SetUseInSortedList(bool use);
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