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Re-organize MP1 specific world objects
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@@ -56,10 +56,11 @@
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#include "CScriptCameraHintTrigger.hpp"
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#include "CScriptBeam.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "MP1/CNewIntroBoss.hpp"
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#include "MP1/CBeetle.hpp"
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#include "MP1/CWarWasp.hpp"
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#include "MP1/CSpacePirate.hpp"
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#include "MP1/World/CNewIntroBoss.hpp"
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#include "MP1/World/CBeetle.hpp"
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#include "MP1/World/CWarWasp.hpp"
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#include "MP1/World/CSpacePirate.hpp"
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#include "MP1/World/CActorContraption.hpp"
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#include "CScriptShadowProjector.hpp"
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#include "CScriptStreamedMusic.hpp"
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#include "CScriptRoomAcoustics.hpp"
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@@ -1996,6 +1997,7 @@ CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount,
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CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
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const CEntityInfo& info)
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{
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return nullptr;
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}
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