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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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@@ -19,8 +19,8 @@ class CMapWorldInfo {
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public:
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CMapWorldInfo() = default;
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explicit CMapWorldInfo(CBitStreamReader& reader, const CWorldSaveGameInfo& saveWorld, CAssetId mlvlId);
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void PutTo(CBitStreamWriter& writer, const CWorldSaveGameInfo& savw, CAssetId mlvlId) const;
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explicit CMapWorldInfo(CInputStream& reader, const CWorldSaveGameInfo& saveWorld, CAssetId mlvlId);
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void PutTo(COutputStream& writer, const CWorldSaveGameInfo& savw, CAssetId mlvlId) const;
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bool IsMapped(TAreaId aid) const;
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void SetIsMapped(TAreaId aid, bool mapped);
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void SetDoorVisited(TEditorId eid, bool val);
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