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RE COutput/InputStream and friends and migrate over

This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
This commit is contained in:
2022-02-17 23:37:54 -08:00
parent c679c2e0f8
commit dad7249927
172 changed files with 3629 additions and 2780 deletions

View File

@@ -19,8 +19,8 @@ class CMapWorldInfo {
public:
CMapWorldInfo() = default;
explicit CMapWorldInfo(CBitStreamReader& reader, const CWorldSaveGameInfo& saveWorld, CAssetId mlvlId);
void PutTo(CBitStreamWriter& writer, const CWorldSaveGameInfo& savw, CAssetId mlvlId) const;
explicit CMapWorldInfo(CInputStream& reader, const CWorldSaveGameInfo& saveWorld, CAssetId mlvlId);
void PutTo(COutputStream& writer, const CWorldSaveGameInfo& savw, CAssetId mlvlId) const;
bool IsMapped(TAreaId aid) const;
void SetIsMapped(TAreaId aid, bool mapped);
void SetDoorVisited(TEditorId eid, bool val);