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RE COutput/InputStream and friends and migrate over

This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
This commit is contained in:
2022-02-17 23:37:54 -08:00
parent c679c2e0f8
commit dad7249927
172 changed files with 3629 additions and 2780 deletions

View File

@@ -32,30 +32,30 @@ CSegId CCharLayoutInfo::GetSegIdFromString(std::string_view name) const {
void CCharLayoutNode::Bone::read(CInputStream& in) {
x0_parentId = CSegId(in);
x4_origin.readBig(in);
x4_origin = in.Get<zeus::CVector3f>();
const u32 chCount = in.readUint32Big();
const u32 chCount = in.ReadLong();
x10_children.reserve(chCount);
for (u32 i = 0; i < chCount; ++i) {
x10_children.emplace_back(in);
}
}
CCharLayoutNode::CCharLayoutNode(CInputStream& in) : x0_boneMap(in.readUint32Big()) {
CCharLayoutNode::CCharLayoutNode(CInputStream& in) : x0_boneMap(in.ReadLong()) {
const u32 cap = x0_boneMap.GetCapacity();
for (u32 i = 0; i < cap; ++i) {
const u32 thisId = in.readUint32Big();
const u32 thisId = in.ReadLong();
Bone& bone = x0_boneMap[thisId];
bone.read(in);
}
}
CCharLayoutInfo::CCharLayoutInfo(CInputStream& in) : x0_node(std::make_shared<CCharLayoutNode>(in)), x8_segIdList(in) {
const atUint32 mapCount = in.readUint32Big();
const atUint32 mapCount = in.ReadLong();
for (atUint32 i = 0; i < mapCount; ++i) {
std::string key = in.readString();
std::string key = in.Get<std::string>();
x18_segIdMap.emplace(std::move(key), in);
}
}