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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-19 12:05:24 +00:00

RE COutput/InputStream and friends and migrate over

This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
This commit is contained in:
2022-02-17 23:37:54 -08:00
parent c679c2e0f8
commit dad7249927
172 changed files with 3629 additions and 2780 deletions

View File

@@ -38,24 +38,24 @@ void CGuiCamera::Draw(const CGuiWidgetDrawParms& parms) {
std::shared_ptr<CGuiWidget> CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
EProjection proj = EProjection(in.readUint32Big());
EProjection proj = EProjection(in.ReadLong());
std::shared_ptr<CGuiCamera> ret = {};
switch (proj) {
case EProjection::Perspective: {
float fov = in.readFloatBig();
float aspect = in.readFloatBig();
float znear = in.readFloatBig();
float zfar = in.readFloatBig();
float fov = in.ReadFloat();
float aspect = in.ReadFloat();
float znear = in.ReadFloat();
float zfar = in.ReadFloat();
ret = std::make_shared<CGuiCamera>(parms, fov, aspect, znear, zfar);
break;
}
case EProjection::Orthographic: {
float left = in.readFloatBig();
float right = in.readFloatBig();
float top = in.readFloatBig();
float bottom = in.readFloatBig();
float znear = in.readFloatBig();
float zfar = in.readFloatBig();
float left = in.ReadFloat();
float right = in.ReadFloat();
float top = in.ReadFloat();
float bottom = in.ReadFloat();
float znear = in.ReadFloat();
float zfar = in.ReadFloat();
ret = std::make_shared<CGuiCamera>(parms, left, right, top, bottom, znear, zfar);
break;
}