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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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@@ -50,19 +50,19 @@ void CGuiLight::SetIsVisible(bool vis) {
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std::shared_ptr<CGuiWidget> CGuiLight::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
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ELightType tp = ELightType(in.readUint32Big());
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float distC = in.readFloatBig();
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float distL = in.readFloatBig();
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float distQ = in.readFloatBig();
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float angC = in.readFloatBig();
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float angL = in.readFloatBig();
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float angQ = in.readFloatBig();
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u32 lightId = in.readUint32Big();
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ELightType tp = ELightType(in.ReadLong());
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float distC = in.ReadFloat();
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float distL = in.ReadFloat();
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float distQ = in.ReadFloat();
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float angC = in.ReadFloat();
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float angL = in.ReadFloat();
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float angQ = in.ReadFloat();
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u32 lightId = in.ReadLong();
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std::shared_ptr<CGuiLight> ret = {};
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switch (tp) {
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case ELightType::Spot: {
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float cutoff = in.readFloatBig();
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float cutoff = in.ReadFloat();
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CLight lt = CLight::BuildSpot(zeus::skZero3f, zeus::skZero3f, parms.x10_color, cutoff);
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lt.SetAttenuation(distC, distL, distQ);
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lt.SetAngleAttenuation(angC, angL, angQ);
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