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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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@@ -106,19 +106,19 @@ ECardResult CMemoryCardDriver::SFileInfo::GetSaveDataOffset(u32& offOut) const {
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CMemoryCardDriver::SGameFileSlot::SGameFileSlot() { InitializeFromGameState(); }
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CMemoryCardDriver::SGameFileSlot::SGameFileSlot(CMemoryInStream& in) {
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in.readBytesToBuf(x0_saveBuffer.data(), x0_saveBuffer.size());
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in.ReadBytes(reinterpret_cast<char*>(x0_saveBuffer.data()), x0_saveBuffer.size());
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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void CMemoryCardDriver::SGameFileSlot::InitializeFromGameState() {
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CBitStreamWriter w(x0_saveBuffer.data(), x0_saveBuffer.size());
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CMemoryStreamOut w(x0_saveBuffer.data(), x0_saveBuffer.size());
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g_GameState->PutTo(w);
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w.Flush();
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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void CMemoryCardDriver::SGameFileSlot::LoadGameState(u32 idx) {
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CBitStreamReader r(x0_saveBuffer.data(), x0_saveBuffer.size());
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CMemoryInStream r(x0_saveBuffer.data(), x0_saveBuffer.size(), CMemoryInStream::EOwnerShip::NotOwned);
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static_cast<MP1::CMain*>(g_Main)->StreamNewGameState(r, idx);
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}
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@@ -151,9 +151,9 @@ const CGameState::GameFileStateInfo* CMemoryCardDriver::GetGameFileStateInfo(int
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CMemoryCardDriver::SSaveHeader CMemoryCardDriver::LoadSaveHeader(CMemoryInStream& in) {
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SSaveHeader ret;
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ret.x0_version = in.readUint32Big();
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ret.x0_version = in.ReadLong();
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for (bool& present : ret.x4_savePresent) {
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present = in.readBool();
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present = in.ReadBool();
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}
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return ret;
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}
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@@ -174,7 +174,7 @@ void CMemoryCardDriver::ReadFinished() {
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x20_fileTime = stat.GetTime();
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CMemoryInStream r(fileInfo.x34_saveData.data(), 3004);
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SSaveHeader header = LoadSaveHeader(r);
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r.readBytesToBuf(x30_systemData.data(), x30_systemData.size());
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r.ReadBytes(reinterpret_cast<char*>(x30_systemData.data()), x30_systemData.size());
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for (size_t i = 0; i < xe4_fileSlots.size(); ++i) {
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if (header.x4_savePresent[i]) {
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@@ -188,17 +188,17 @@ void CMemoryCardDriver::ReadFinished() {
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}
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void CMemoryCardDriver::ImportPersistentOptions() {
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CMemoryInStream r(x30_systemData.data(), x30_systemData.size(), CMemoryInStream::EOwnerShip::NotOwned);
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CPersistentOptions opts(r);
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g_GameState->ImportPersistentOptions(opts);
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}
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void CMemoryCardDriver::ExportPersistentOptions() {
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CMemoryInStream r(x30_systemData.data(), x30_systemData.size(), CMemoryInStream::EOwnerShip::NotOwned);
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CPersistentOptions opts(r);
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g_GameState->ExportPersistentOptions(opts);
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CBitStreamWriter w(x30_systemData.data(), x30_systemData.size());
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opts.PutTo(w);
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CMemoryStreamOut w(x30_systemData.data(), x30_systemData.size());
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w.Put(opts);
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}
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void CMemoryCardDriver::CheckCardCapacity() {
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@@ -645,7 +645,7 @@ void CMemoryCardDriver::BuildNewFileSlot(u32 saveIdx) {
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slot = std::make_unique<SGameFileSlot>();
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slot->LoadGameState(saveIdx);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CMemoryInStream r(x30_systemData.data(), x30_systemData.size());
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g_GameState->ReadPersistentOptions(r);
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ImportPersistentOptions();
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g_GameState->SetCardSerial(x28_cardSerial);
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@@ -663,7 +663,7 @@ void CMemoryCardDriver::BuildExistingFileSlot(u32 saveIdx) {
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else
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slot->InitializeFromGameState();
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CBitStreamWriter w(x30_systemData.data(), x30_systemData.size());
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CMemoryStreamOut w(x30_systemData.data(), x30_systemData.size());
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g_GameState->PutTo(w);
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}
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@@ -680,7 +680,7 @@ void CMemoryCardDriver::InitializeFileInfo() {
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x198_fileInfo->LockBannerToken(x4_saveBanner, *g_SimplePool);
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x198_fileInfo->LockIconToken(x8_saveIcon0, kabufuda::EAnimationSpeed::Middle, *g_SimplePool);
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CMemoryOutStream w = x198_fileInfo->BeginMemoryOut(3004);
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CMemoryStreamOut w = x198_fileInfo->BeginMemoryOut(3004);
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SSaveHeader header;
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for (size_t i = 0; i < xe4_fileSlots.size(); ++i) {
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@@ -688,7 +688,7 @@ void CMemoryCardDriver::InitializeFileInfo() {
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}
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header.DoPut(w);
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w.writeBytes(x30_systemData.data(), x30_systemData.size());
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w.Put(x30_systemData.data(), x30_systemData.size());
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for (auto& fileSlot : xe4_fileSlots) {
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if (fileSlot) {
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