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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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@@ -108,7 +108,7 @@ public:
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g_GameState = x134_gameState.get();
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}
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void StreamInGameState(CBitStreamReader& stream, u32 saveIdx) {
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void StreamInGameState(CInputStream& stream, u32 saveIdx) {
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x134_gameState = std::make_unique<CGameState>(stream, saveIdx);
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g_GameState = x134_gameState.get();
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}
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@@ -268,7 +268,7 @@ public:
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void AddWorldPaks();
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void AddOverridePaks();
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void ResetGameState();
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void StreamNewGameState(CBitStreamReader&, u32 idx);
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void StreamNewGameState(CInputStream&, u32 idx);
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void RefreshGameState();
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void CheckTweakManagerDebugOptions() {}
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void SetMFGameBuilt(bool b) { x160_25_mfGameBuilt = b; }
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