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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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@@ -200,7 +200,7 @@ void CScriptMazeNode::LoadMazeSeeds() {
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const std::unique_ptr<u8[]> buf = g_ResFactory->LoadResourceSync(*tag);
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CMemoryInStream in(buf.get(), resSize);
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for (auto& seed : sMazeSeeds) {
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seed = in.readInt32Big();
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seed = in.ReadInt32();
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}
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}
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