mirror of https://github.com/AxioDL/metaforce.git
Add "None" as a lightmap option
Add Target testing for LogVisor
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@ -34,7 +34,27 @@ def preview_update(self, context):
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bpy.data.textures[material.hecl_lightmap].image = bpy.data.images[img_name]
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else:
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bpy.data.textures[material.hecl_lightmap].image = None
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# White Lightmaps
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elif area_data.lightmap_mode == 'NONE':
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img_name = 'NONE'
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img = None
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if img_name in bpy.data.images:
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img = bpy.data.images[img_name]
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else:
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img = bpy.data.images.new(img_name, width=1, height=1)
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pixels = [1.0] * (4 * 1 * 1)
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img.pixels = pixels
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img.use_fake_user = True
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img.file_format = 'PNG'
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for material in bpy.data.materials:
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if material.hecl_lightmap != '':
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material.use_shadeless = False
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# Reference NONE
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if material.hecl_lightmap in bpy.data.textures:
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bpy.data.textures[material.hecl_lightmap].image = img
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# Update lightmap output-resolution
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def set_lightmap_resolution(self, context):
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@ -79,6 +99,7 @@ class SREAData(bpy.types.PropertyGroup):
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lightmap_mode = bpy.props.EnumProperty(name="HECL Area Lightmap Mode",
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description="Simple way to manipulate all lightmap-using materials",
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items=[
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('NONE', "None", "Pure white lightmaps"),
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('ORIGINAL', "Original", "Original extracted lightmaps"),
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('CYCLES', "Cycles", "Blender-rendered lightmaps")],
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update=preview_update,
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@ -393,6 +414,7 @@ def draw(layout, context):
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layout.label("Lighting:", icon='LAMP_SPOT')
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light_row = layout.row(align=True)
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light_row.prop_enum(context.scene.hecl_srea_data, 'lightmap_mode', 'NONE')
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light_row.prop_enum(context.scene.hecl_srea_data, 'lightmap_mode', 'ORIGINAL')
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light_row.prop_enum(context.scene.hecl_srea_data, 'lightmap_mode', 'CYCLES')
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layout.prop(context.scene.hecl_srea_data, 'lightmap_resolution', text="Resolution")
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@ -1,5 +1,7 @@
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add_subdirectory(libSquish)
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add_subdirectory(xxhash)
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if (NOT TARGET LogVisor)
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add_subdirectory(LogVisor)
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endif()
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add_subdirectory(Athena)
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add_subdirectory(libpng)
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