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@ -90,8 +90,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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m_vm.m_modelTest->GetInstance().ActivateLights(lights);
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m_vm.m_modelTest->Draw(flags);
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zeus::CColor ctrlCol{1.f, 0.f, 0.f, 1.f};
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float fac = 0.5f;
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zeus::CColor ctrlCol{0.7f, 0.f, 0.3f, 1.f};
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float fac = 0.0f;
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zeus::CColor a = zeus::CColor::lerp(ctrlCol, zeus::CColor::skWhite, fac);
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m_thermColdFilter.setColorA(a);
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float bFac = 0.f;
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@ -104,7 +104,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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zeus::CColor b{bFac, bFac, bFac, bAlpha};
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m_thermColdFilter.setColorB(b);
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zeus::CColor c = zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, fac * 0.75f + 0.25f);
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m_thermColdFilter.setColorC(c);
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m_thermColdFilter.setColorC(zeus::CColor::skBlack);
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m_thermColdFilter.setScale(std::sin(m_theta) * 0.5f + 0.5f);
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@ -40,7 +40,7 @@ BOO_GLSL_BINDING_HEAD
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" vtf.sceneUv = uvIn.xy;\n"
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" vtf.shiftUv = (mat3(shiftMtx) * uvIn.xyz).xy;\n"
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" vtf.shiftScale = shiftScale.xy;\n"
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" gl_Position = FLIPFROMGL(vec4(posIn.xyz, 1.0));\n"
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" gl_Position = vec4(posIn.xyz, 1.0);\n"
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"}\n";
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static const char* FS =
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 1c4de40f6053ff71c5c40fbfeb6a656ac3949365
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Subproject commit ba0684b9153beb9d098a87b048ec642f289b0ed5
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