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Update submodule
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@@ -40,7 +40,7 @@ BOO_GLSL_BINDING_HEAD
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" vtf.sceneUv = uvIn.xy;\n"
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" vtf.shiftUv = (mat3(shiftMtx) * uvIn.xyz).xy;\n"
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" vtf.shiftScale = shiftScale.xy;\n"
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" gl_Position = FLIPFROMGL(vec4(posIn.xyz, 1.0));\n"
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" gl_Position = vec4(posIn.xyz, 1.0);\n"
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"}\n";
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static const char* FS =
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