CGrenadeLauncher: Fix rendering

This commit is contained in:
Luke Street 2020-03-31 21:29:14 -04:00
parent ffd94d1106
commit deba91bfc0
2 changed files with 8 additions and 6 deletions

View File

@ -127,10 +127,12 @@ std::optional<zeus::CAABox> CGrenadeLauncher::GetTouchBounds() const {
void CGrenadeLauncher::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
if (x3f4_color3.a() == 1.f) {
xb4_drawFlags = CModelFlags{2, 0, 3, zeus::skWhite};
// Original code redundantly sets a() = 1.f
xb4_drawFlags = CModelFlags{2, 0, 3, x3f4_color3};
xb4_drawFlags.addColor = x3f4_color3;
} else {
xb4_drawFlags = CModelFlags{5, 0, 3, x3f4_color3};
xb4_drawFlags = CModelFlags{5, 0, 3, zeus::skWhite};
xb4_drawFlags.addColor = x3f4_color3;
}
CActor::PreRender(mgr, frustum);
}
@ -151,7 +153,7 @@ void CGrenadeLauncher::Think(float dt, CStateManager& mgr) {
UpdateCollision();
UpdateColor(dt);
sub_8022f9e0(mgr, dt);
sub_8022f69c(dt);
UpdateDamageTime(dt);
const SAdvancementDeltas& deltas = CActor::UpdateAnimation(dt, mgr, true);
MoveToOR(deltas.x0_posDelta, dt);
@ -190,7 +192,7 @@ void CGrenadeLauncher::UpdateColor(float arg) {
}
}
void CGrenadeLauncher::sub_8022f69c(float arg) {
void CGrenadeLauncher::UpdateDamageTime(float arg) {
if (x3ec_damageTimer <= 0.f) {
xd0_damageMag = x3e8_thermalMag;
} else {
@ -297,7 +299,7 @@ void CGrenadeLauncher::LaunchGrenade(CStateManager& mgr) {
return;
}
const auto& anim = animData->GetCharacterInfo().GetPASDatabase().FindBestAnimation({24}, -1);
const auto& anim = animData->GetCharacterInfo().GetPASDatabase().FindBestAnimation({23}, -1);
if (anim.first > 0.f) {
animData->AddAdditiveAnimation(anim.second, 1.f, false, true);
const zeus::CVector3f& origin =

View File

@ -115,7 +115,7 @@ public:
private:
void UpdateCollision();
void UpdateColor(float arg);
void sub_8022f69c(float arg);
void UpdateDamageTime(float arg);
void CreateExplosion(CStateManager& mgr);
void sub_8022f9e0(CStateManager& mgr, float dt);
void sub_80230438();