CHudEnergyInterface: Make use of std::array where applicable

This commit is contained in:
Lioncash 2020-03-14 17:59:39 -04:00
parent c4796ed090
commit e0392d69c4
1 changed files with 11 additions and 6 deletions

View File

@ -1,5 +1,7 @@
#include "Runtime/GuiSys/CHudEnergyInterface.hpp"
#include <array>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
@ -10,12 +12,15 @@
namespace urde {
static const CAuiEnergyBarT01::FCoordFunc CoordFuncs[] = {
constexpr std::array<CAuiEnergyBarT01::FCoordFunc, 5> CoordFuncs{
CHudEnergyInterface::CombatEnergyCoordFunc, CHudEnergyInterface::CombatEnergyCoordFunc,
CHudEnergyInterface::XRayEnergyCoordFunc, CHudEnergyInterface::ThermalEnergyCoordFunc,
CHudEnergyInterface::BallEnergyCoordFunc};
CHudEnergyInterface::XRayEnergyCoordFunc, CHudEnergyInterface::ThermalEnergyCoordFunc,
CHudEnergyInterface::BallEnergyCoordFunc,
};
static const float Tesselations[] = {0.2f, 0.2f, 0.1f, 0.2f, 1.f};
constexpr std::array Tesselations{
0.2f, 0.2f, 0.1f, 0.2f, 1.f,
};
CHudEnergyInterface::CHudEnergyInterface(CGuiFrame& selHud, float tankEnergy, int totalEnergyTanks, int numTanksFilled,
bool energyLow, EHudType hudType)
@ -33,8 +38,8 @@ CHudEnergyInterface::CHudEnergyInterface(CGuiFrame& selHud, float tankEnergy, in
x28_textpane_energywarning = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_energywarning"));
x2c_energybart01_energybar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_energybar"));
x2c_energybart01_energybar->SetCoordFunc(CoordFuncs[int(hudType)]);
x2c_energybart01_energybar->SetTesselation(Tesselations[int(hudType)]);
x2c_energybart01_energybar->SetCoordFunc(CoordFuncs[size_t(hudType)]);
x2c_energybart01_energybar->SetTesselation(Tesselations[size_t(hudType)]);
ITweakGuiColors::VisorEnergyBarColors barColors = g_tweakGuiColors->GetVisorEnergyBarColors(int(hudType));
ITweakGuiColors::VisorEnergyInitColors initColors = g_tweakGuiColors->GetVisorEnergyInitColors(int(hudType));