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Merge pull request #278 from lioncash/explicit
General: Make use of explicit constructors where applicable
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@@ -83,7 +83,7 @@ public:
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public:
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CRelay() = default;
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CRelay(CInputStream& in);
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explicit CRelay(CInputStream& in);
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TEditorId GetRelayId() const { return x0_relay; }
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TEditorId GetTargetId() const { return x4_target; }
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@@ -104,8 +104,6 @@ public:
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};
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private:
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static constexpr CGameArea* skGlobalEnd = nullptr;
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static constexpr CGameArea* skGlobalNonConstEnd = nullptr;
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enum class Phase {
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Loading,
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LoadingMap,
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@@ -158,12 +156,16 @@ public:
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void MoveToChain(CGameArea* area, EChain chain);
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void MoveAreaToAliveChain(TAreaId aid);
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bool CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId);
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CGameArea::CChainIterator GetChainHead(EChain chain) { return {x4c_chainHeads[int(chain)]}; }
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return {x4c_chainHeads[int(chain)]}; }
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CGameArea::CChainIterator begin() { return GetChainHead(EChain::Alive); }
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CGameArea::CChainIterator end() { return AliveAreasEnd(); }
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CGameArea::CConstChainIterator begin() const { return GetChainHead(EChain::Alive); }
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CGameArea::CConstChainIterator end() const { return GetAliveAreasEnd(); }
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[[nodiscard]] auto GetChainHead(EChain chain) { return CGameArea::CChainIterator{x4c_chainHeads[size_t(chain)]}; }
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[[nodiscard]] auto GetChainHead(EChain chain) const {
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return CGameArea::CConstChainIterator{x4c_chainHeads[size_t(chain)]};
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}
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[[nodiscard]] auto begin() { return GetChainHead(EChain::Alive); }
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[[nodiscard]] auto end() { return AliveAreasEnd(); }
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[[nodiscard]] auto begin() const { return GetChainHead(EChain::Alive); }
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[[nodiscard]] auto end() const { return GetAliveAreasEnd(); }
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
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void TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther);
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void SetLoadPauseState(bool paused);
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@@ -195,8 +197,8 @@ public:
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int IGetAreaCount() const override;
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world);
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static CGameArea::CConstChainIterator GetAliveAreasEnd() { return {skGlobalEnd}; }
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static CGameArea::CChainIterator AliveAreasEnd() { return {skGlobalNonConstEnd}; }
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static constexpr CGameArea::CConstChainIterator GetAliveAreasEnd() { return CGameArea::CConstChainIterator{}; }
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static constexpr CGameArea::CChainIterator AliveAreasEnd() { return CGameArea::CChainIterator{}; }
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void Update(float dt);
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void PreRender();
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