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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-20 14:59:12 +00:00

Vertex shaders do rigging computations in object space

This commit is contained in:
Jack Andersen
2018-11-07 14:53:00 -10:00
parent e140b16af8
commit e2ec1f69a3
6 changed files with 164 additions and 90 deletions

View File

@@ -14,9 +14,9 @@ std::string HLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
switch (src)
{
case TexGenSrc::Position:
return "vtf.mvPos.xy\n";
return "objPos.xy\n";
case TexGenSrc::Normal:
return "vtf.mvNorm.xy\n";
return "objNorm.xy\n";
case TexGenSrc::UV:
return hecl::Format("v.uvIn[%u]", uvIdx);
default: break;
@@ -29,9 +29,9 @@ std::string HLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const
switch (src)
{
case TexGenSrc::Position:
return "float4(vtf.mvPos.xyz, 1.0)\n";
return "float4(objPos.xyz, 1.0)\n";
case TexGenSrc::Normal:
return "float4(vtf.mvNorm.xyz, 1.0)\n";
return "float4(objNorm.xyz, 1.0)\n";
case TexGenSrc::UV:
return hecl::Format("float4(v.uvIn[%u], 0.0, 1.0)", uvIdx);
default: break;
@@ -82,15 +82,28 @@ std::string HLSL::GenerateVertToFragStruct(size_t extTexCount, bool reflectionCo
std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const
{
std::string retval;
if (skinSlots == 0)
skinSlots = 1;
std::string retval = hecl::Format("cbuffer HECLVertUniform : register(b0)\n"
"{\n"
" float4x4 mv[%u];\n"
" float4x4 mvInv[%u];\n"
" float4x4 proj;\n"
"};\n",
skinSlots, skinSlots);
{
retval = "cbuffer HECLVertUniform : register(b0)\n"
"{\n"
" float4x4 mv;\n"
" float4x4 mvInv;\n"
" float4x4 proj;\n"
"};\n";
}
else
{
retval = hecl::Format("cbuffer HECLVertUniform : register(b0)\n"
"{\n"
" float4x4 objs[%u];\n"
" float4x4 objsInv[%u];\n"
" float4x4 mv;\n"
" float4x4 mvInv;\n"
" float4x4 proj;\n"
"};\n",
skinSlots, skinSlots);
}
retval += "struct TCGMtx\n"
"{\n"
" float4x4 mtx;\n"
@@ -157,23 +170,26 @@ std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
if (s)
{
/* skinned */
retval += " float4 posAccum = float4(0.0,0.0,0.0,0.0);\n"
" float4 normAccum = float4(0.0,0.0,0.0,0.0);\n";
retval += " float4 objPos = float4(0.0,0.0,0.0,0.0);\n"
" float4 objNorm = float4(0.0,0.0,0.0,0.0);\n";
for (size_t i=0 ; i<s ; ++i)
retval += hecl::Format(" posAccum += mul(mv[%" PRISize "], float4(v.posIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n"
" normAccum += mul(mvInv[%" PRISize "], float4(v.normIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n",
retval += hecl::Format(" objPos += mul(mv[%" PRISize "], float4(v.posIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n"
" objNorm += mul(mvInv[%" PRISize "], float4(v.normIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n",
i, i/4, i%4, i, i/4, i%4);
retval += " posAccum[3] = 1.0;\n"
" vtf.mvPos = posAccum;\n"
" vtf.mvNorm = float4(normalize(normAccum.xyz), 0.0);\n"
" vtf.mvpPos = mul(proj, posAccum);\n";
retval += " objPos[3] = 1.0;\n"
" objNorm = float4(normalize(objNorm.xyz), 0.0);\n"
" vtf.mvPos = mul(mv, objPos);\n"
" vtf.mvNorm = float4(normalize(mul(mvInv, objNorm).xyz), 0.0);\n"
" vtf.mvpPos = mul(proj, vtf.mvPos);\n";
}
else
{
/* non-skinned */
retval += " vtf.mvPos = mul(mv[0], float4(v.posIn, 1.0));\n"
" vtf.mvNorm = mul(mvInv[0], float4(v.normIn, 0.0));\n"
" vtf.mvpPos = mul(proj, vtf.mvPos);\n";
retval += " float4 objPos = float4(posIn, 1.0);\n"
" float4 objNorm = float4(normIn, 0.0);\n"
" vtf.mvPos = mul(mv, objPos);\n"
" vtf.mvNorm = mul(mvInv, objNorm);\n"
" gl_Position = mul(proj, vtf.mvPos);\n";
}
retval += " float4 tmpProj;\n";
@@ -311,11 +327,16 @@ std::string HLSL::makeFrag(size_t blockCount, const char** blockNames,
texMapDecl += hecl::Format("Texture2D reflectionTex : register(t%u);\n",
m_texMapEnd);
uint32_t extTexBits = 0;
for (int i=0 ; i<extTexCount ; ++i)
{
const TextureInfo& extTex = extTexs[i];
texMapDecl += hecl::Format("Texture2D extTex%u : register(t%u);\n",
extTex.mapIdx, extTex.mapIdx);
if (!(extTexBits & (1 << extTex.mapIdx)))
{
texMapDecl += hecl::Format("Texture2D extTex%u : register(t%u);\n",
extTex.mapIdx, extTex.mapIdx);
extTexBits |= (1 << extTex.mapIdx);
}
}
std::string retval =